Ok guys, so here's the deal.
I have found a reshade shader that enables you to change the angle and perspective of the outer monitors.
This allows for triple screen correction for games that do no natively support it.
The way it works, to achieve a good result, you have to zoom in the image, and this creates trouble with the UI and if you don't zoom in, you lose much of the side monitors "real estate" cause it's blacked out.
The question is, is there a way to force the game to output a bigger resolution to the monitor, and the monitor to show only what's in it's resolution?
For example, I want to run GTR2 in 11520x2160, whereas I have 7680x1440, so that, when I zoom in, I still have image to show instead of the black outer border.
DSR does not do what I want, cause it squishes the bigger res to fit into the lower res.
It's more of a generic question, but I'm using GTR2 to test, and many big minds lurk around this subforum.
I have found a reshade shader that enables you to change the angle and perspective of the outer monitors.
This allows for triple screen correction for games that do no natively support it.
The way it works, to achieve a good result, you have to zoom in the image, and this creates trouble with the UI and if you don't zoom in, you lose much of the side monitors "real estate" cause it's blacked out.
The question is, is there a way to force the game to output a bigger resolution to the monitor, and the monitor to show only what's in it's resolution?
For example, I want to run GTR2 in 11520x2160, whereas I have 7680x1440, so that, when I zoom in, I still have image to show instead of the black outer border.
DSR does not do what I want, cause it squishes the bigger res to fit into the lower res.
It's more of a generic question, but I'm using GTR2 to test, and many big minds lurk around this subforum.
Last edited: