TripleMonitor Shader for ReShade

EA Sports WRC TripleMonitor Shader for ReShade 1.0.3

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aaronfang submitted a new resource:

TripleMonitor Shader for ReShade - Modifications based on the original ReShade tripleMonitor shader

I'm currently working on optimizing my triple monitor setup. I've made some modifications based on the original ReShade tripleMonitor shader.

Added several features:
  • Specify screen resolution for your triple monitor setup
  • Non-proportional scaling for side screens
  • Bezel offset
  • Separate vertical offset for side monitors
  • Vertical offset for the entire screen
  • Guide lines


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I'm not that up on reshade and have just installed it. How do I install it into reshade?

Is this for when you use nvidia surround?

Or will it set to triples from a single screen when you use it?
 
Last edited:
I'm not that up on reshade and have just installed it. How do I install it into reshade?

Is this for when you use nvidia surround?

Or will it set to triples from a single screen when you use it?
1.First off, you need to scale your game to triple screens. You can use Nvidia Surround or any other software that can alter the game screen.,e.g. Resize Raccoon
2. Install Reshade.
3. Head into your game directory, for instance:.\Steam\steamapps\common\EA SPORTS WRC\WRC\Binaries\Win64\reshade-shaders\Shaders\,and paste the TripleMonitor.fx file into this directory.
4. When you're in the game, go into the Reshade control panel (Home key by default). Look for the 'MultiMonitor[TripleMonitor.fx]' option in the shader list and check it.
 
1.First off, you need to scale your game to triple screens. You can use Nvidia Surround or any other software that can alter the game screen.,e.g. Resize Raccoon
2. Install Reshade.
3. Head into your game directory, for instance:.\Steam\steamapps\common\EA SPORTS WRC\WRC\Binaries\Win64\reshade-shaders\Shaders\,and paste the TripleMonitor.fx file into this directory.
4. When you're in the game, go into the Reshade control panel (Home key by default). Look for the 'MultiMonitor[TripleMonitor.fx]' option in the shader list and check it.
Thank you for the help !
 

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