I'm trying to make myself a big M8 mod based on the URD M8 GTE,but currently I'm running into quite a few issues.
I've successfully managed to upscale the LOD and collider.fbx files in blender;
These are the export settings I used for both the LODs and the collider.
the upscaled LODs worked perfectly fine,but I couldn't get the collider working properly ingame no matter what.
First I tried to export the upscaled collider.fbx as kn5 in ksEditor,but it gave me this error and didn't output anything.
So I assigned a "null.dds" texture to this "brake_disk" material and managed to successfully output the kn5.
However when I tried to view the new collider in CM showroom the size doesn't seem to change at all.
I've also tried putting the original collider.fbx into 3dsimed3,directly upscaling it and exporting as kn5 again,but the size of the collider doesn't change at all.
I'm out of ideas at this point. What am I doing wrong here and how should I solve this issue?
I've successfully managed to upscale the LOD and collider.fbx files in blender;
These are the export settings I used for both the LODs and the collider.
the upscaled LODs worked perfectly fine,but I couldn't get the collider working properly ingame no matter what.
First I tried to export the upscaled collider.fbx as kn5 in ksEditor,but it gave me this error and didn't output anything.
So I assigned a "null.dds" texture to this "brake_disk" material and managed to successfully output the kn5.
However when I tried to view the new collider in CM showroom the size doesn't seem to change at all.
I'm out of ideas at this point. What am I doing wrong here and how should I solve this issue?
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