Updated, with slip effect lower, now does every car and more communicative across a lot of setups.
No more driving line! yay! And I can finally get away from the number 1 engine maps and use number 5.
I have been guilty though I actually feel no shame about it, about using FFB too high. And it was not until AMS2 that I discovered I could blend it in. This is not a weak nor strong profile, but its also strong enough and detailed enough. Checked with the graph in game on several tracks and should be good to go. Will probably improve your driving.
From another post I made on here. And being in the middle of things, you could probably dial down or turn up if you have something else as per what you may normally do. I.e maybe you decide 15% increments are better for increases, or 10%.
BUT like with anything - deviations, standardize them, if your wheel is worse or better, you know what you need to adjust, so if not too much better/worse use 10% if you don't like it....but maybe it works as-is, so YMMV (mileage/vary)... but also your change YMMV.
Lateral versus vertical: I am getting more greatness out of 70 vertical on that setting - huge 'feel' improvements and its not throwing anything off. Lateral still 50. Tx wheel and a shed-ton of more feedback and information from the car. Its providing [as per what I expect it does] a lot more forward movement information.
All settings
Game is already great at showing lateral, and of course forward if you allow for it. Even at 50 its not a complaint, but at 70 its way more apparent in your driving style versus what you expect - so you feel the propulsion/velocity. There's elevations, turns, bumps, etc, so I like sensing this in the wheel and accommodating it.
You probably won't regret it and nothing lost in trying it.
100 intensity, then 0, 0, 0
100 intensity (again for turning)
Then 3 min force (but maybe you like 5, in Rf2 I keep this at 2 though and others like it off; for this 'blend' think smooth coffee, its at 3 and present...but nothing is ever sticking its ugly head out),
20 understeer, vert 70, lat 50, steering rack 35 (tx is a good wheelbase not great but a positive-adequate; it can roll with some punches and so 35 is good and you will probably get a sense of the vert movement)
slip 15 (too high and it can affect the whole spectrum I think)
engine 60 (I do like to feel it in the wheel as per a motorbike and some cars I have driven, numb hands are a part of not "glamping" = camping with amenities)... if you do not put this up high you won't experience any engine feel to a decent degree and FYI at 60 its not overdone.
curb 40, shift 30, collision default at 200. Curbs should literally spaz you out - especially in the lower arms! lol ever tried going over a speed bump fast? No... it does not jump your arms, or any bumps fast - it unsettles your suspension potentially and rattles the underbody. So I like to accept simulation for that. But if you don't appreciate those things you can turn it down and it won't ruin your day.
On a tx wheel - my experience across all games, this and custom AMS2 - brilliant. I won't lie, I love it. And it goes across most cars, maybe the f90's you need to turn it up because those are a little too smooth, but apart from that, the weight and feel and detail and movement, etc as you would expect is there. And importantly it helps you drive rather than tries to impress you with jitters and whatnot, like in AMS2
No more driving line! yay! And I can finally get away from the number 1 engine maps and use number 5.
I have been guilty though I actually feel no shame about it, about using FFB too high. And it was not until AMS2 that I discovered I could blend it in. This is not a weak nor strong profile, but its also strong enough and detailed enough. Checked with the graph in game on several tracks and should be good to go. Will probably improve your driving.
From another post I made on here. And being in the middle of things, you could probably dial down or turn up if you have something else as per what you may normally do. I.e maybe you decide 15% increments are better for increases, or 10%.
BUT like with anything - deviations, standardize them, if your wheel is worse or better, you know what you need to adjust, so if not too much better/worse use 10% if you don't like it....but maybe it works as-is, so YMMV (mileage/vary)... but also your change YMMV.
Lateral versus vertical: I am getting more greatness out of 70 vertical on that setting - huge 'feel' improvements and its not throwing anything off. Lateral still 50. Tx wheel and a shed-ton of more feedback and information from the car. Its providing [as per what I expect it does] a lot more forward movement information.
All settings
Game is already great at showing lateral, and of course forward if you allow for it. Even at 50 its not a complaint, but at 70 its way more apparent in your driving style versus what you expect - so you feel the propulsion/velocity. There's elevations, turns, bumps, etc, so I like sensing this in the wheel and accommodating it.
You probably won't regret it and nothing lost in trying it.
100 intensity, then 0, 0, 0
100 intensity (again for turning)
Then 3 min force (but maybe you like 5, in Rf2 I keep this at 2 though and others like it off; for this 'blend' think smooth coffee, its at 3 and present...but nothing is ever sticking its ugly head out),
20 understeer, vert 70, lat 50, steering rack 35 (tx is a good wheelbase not great but a positive-adequate; it can roll with some punches and so 35 is good and you will probably get a sense of the vert movement)
slip 15 (too high and it can affect the whole spectrum I think)
engine 60 (I do like to feel it in the wheel as per a motorbike and some cars I have driven, numb hands are a part of not "glamping" = camping with amenities)... if you do not put this up high you won't experience any engine feel to a decent degree and FYI at 60 its not overdone.
curb 40, shift 30, collision default at 200. Curbs should literally spaz you out - especially in the lower arms! lol ever tried going over a speed bump fast? No... it does not jump your arms, or any bumps fast - it unsettles your suspension potentially and rattles the underbody. So I like to accept simulation for that. But if you don't appreciate those things you can turn it down and it won't ruin your day.
On a tx wheel - my experience across all games, this and custom AMS2 - brilliant. I won't lie, I love it. And it goes across most cars, maybe the f90's you need to turn it up because those are a little too smooth, but apart from that, the weight and feel and detail and movement, etc as you would expect is there. And importantly it helps you drive rather than tries to impress you with jitters and whatnot, like in AMS2
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