Unupdated mods - is there a problem?

There are some mods that haven't been kept updated. I'm thinking of the Formula Renault particularly and URD's DTM mod.

Will their not having been updated be a problem? Does it mean they'll have physics issues? My question is not really about sound - that is more evident.
 
In general AC doesn't do content-breaking physics updates, unless a car's relying on bugs it should handle the same in any version. (that is, reliant robin keeps breaking cause AC's not meant for 3 wheel vehicles) It just doesn't take advantage of the new features that get added (eg. if a car has v4 tyres, then it won't be improved by the patch that added v10)
 
Physics should be OK. Driver position can be off, but that is easily fixed.

Missing sounds are annoying. If you are only driving that one car you can just temporarily throw in the game's sfx folder from around the time that the mod last worked.
 
How does it fix broken sounds? That fmod crap doesn't allow you to add missing individual sounds such as tire slip.
fmod crap...I see you are unfamiliar with the sheer spectrum of possible sounds and effects fmod brought in. Not possible with wav files and inis.

And CM will swap the whole sound with that of another car
 
fmod crap...I see you are unfamiliar with the sheer spectrum of possible sounds and effects fmod brought in. Not possible with wav files and inis.

And CM will swap the whole sound with that of another car

OK. That's what I have been doing so far. But it loses whatever original engine sound the mod designer intended for it, which is often valuable.

If you like fmod I don't think you have tried to use their interesting API yet, especially around error handling. It really looks like a stone age C program done by somebody who converted from a C64 3 weeks ago.
 
Physics should be OK. Driver position can be off, but that is easily fixed.

Missing sounds are annoying. If you are only driving that one car you can just temporarily throw in the game's sfx folder from around the time that the mod last worked.

At least you can make it use the sounds from another mod car. You can do that manually without content manager. For the Formula Renault I use the sounds from the RSS Formula 2, which is great.
 
Well, I am really into sounds. The specific sound that identifies a car, the mixture of intake, valves, exhaust and drivetrain. Many older mods have engine and drivetrain sounds that the mod author made very carefully, many are great.

You throw away all that work, make that car sound exactly like some other car you already know, and you have to do that just to get secondary sounds back. Brakes, winds, whatever, the sounds you need to get back have nothing to do with the car's personality.

Plus, people usually just plug in a Kunos sound bank, which strictly speaking is not allowed. Or if they use a sound bank from another mod, then well, most mods do not allow reuse of components of those mods either.

Anyway...

I would be much better if the fmod crap would allow using one main bank file and allow individual overrides from either other bank files or from plain sound file. The same way that the car 3D models carry all their textures inside, and for skin variations you can override what you like on a texture-by-texture basis.
 
Hmmm, wait. I think you could just put in an empty bank file and then drive your own audio server from a Python mod. You have all the input you need to decide what to play...
 
Hopefully they got rid of that fmod crap in favor of native Unreal Engine facilities for ACC, and then we can see what the future for AC or AC2 is.

But I can tell you I would be pissed if AC is left in a state where we have this great game with so many mods, great or not, but for some lazy sound library company half of them either have incomplete sound, or have lost their original author's sound in favor of a clone.

Too much coffee...
 
But I can tell you I would be pissed if AC is left in a state where we have this great game with so many mods, great or not, but for some lazy sound library company half of them either have incomplete sound, or have lost their original author's sound in favor of a clone.

Not to mess up the OP's thread, but I have to agree with you here, except for one thing ... AC is a sim and one which was SOLD with the expectation that it could be modded ... ACC looks like it's going to be a "game".
 

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