I think there could be issues in the transition - IIRC, AC struggles with high gradient surfaces.There are some cars in AC which have enough downforce to drive theoretically upside down. Would it be possible to make some sort of tunnel where you can drive upside down?
Not sure if it has changed but it used to reset to the pits after 3 seconds if the car was upside down
Late Group-C could probably do it. 850 kg with a driver and fuel, 8+ coefficient of lift, and 5-6:1 L/D ratio...the speed at which mass equals downforce is quite low, so maintaining something a decent amount faster would be pretty manageable.I've tried doing it on a barrel roll style track in another sim and the problem (with an F2004, so rwd) is that you need enough grip to overcome drag easily. Otherwise the rear tires have high slip ratio and when your car goes up onto the vertical bank it starts to spin out. So just having more downforce than the car's weight isn't close to enough, you need downforce to exceed weight + drag by a decent margin.
Doing a vertical loop has the obvious problem that the smaller it is the heavier vertical G's you get (and front/rear of the car dig into the surface) but the larger it is the more you decelerate on the way up it.
So ideally you want a car that hits 'more downforce than its weight' at a speed where it's still accelerating easily. I don't think any real world cars get near that. Maybe boost turned up group C when they had full underbody tunnels allowed.
Probably the easiest way to do it IRL is to have the car riding upside down on a cart with its wheels against the ceiling and then have the cart drop away, it skips trying to get it up there, problems with the engine running upside down, etc.
In the respect of aero, yes, there are loads of cars that produce more than their mass in downforce at certain speeds. But in terms of the driveable surfaces working in AC at 180°? Not sure, never tried it.
There is an option in the .ini files that lets you turn that off - that option used to be bugged but it works now.
No.Is there an option to have the game reset your car back to the track at your *current* location on the map ala GPL?
I put a car upside down in a loop bro, it's possible, here's proof:There are some cars in AC which have enough downforce to drive theoretically upside down. Would it be possible to make some sort of tunnel where you can drive upside down?