Here you go:
- open the DRIVE menu
- select all event settings to your liking
- save the preset with a unique name - example "2018 WEC"
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- click on the little hamburger menu button right next to the "+" button in the "Opponents" section of the DRIVE menu to open the detailed opponents window:
View attachment 284443
Here you can set all detailed conditions for each individual opponent car.
I usually select a specific skin for each car to make sure the correct skins for a specific race are used - I use "close enough" skins if I don't have a particular skin.
You can even overwrite in the NAME section the driver names to make sure a specific driver sits in the car (this will not overwrite the driver specification linked to the skin, which can be edited elsewhere but it will ONLY alter the driver name saved with this "Opponent Preset").
- set for each driver you want to behave in a certain way levels for aggression and skill.
- set BoP values after a test session to calibrate each car to match what you would expect from the real racing event results (say you just saw an amazing race unfold during the WEC season and you saw a spectacular fight between two drivers who were ahead of the whole field and battled back and forth - this behavior can be approximated with altering these 4 values (again, ONLY saved in this detailed Opponent Preset).
- when you are finished make sure to save this detailed Opponent Preset with a unique profile name (I used in this quick example THE SAME NAME as in my EVENT PRESET - they are always separate presets saved in different locations, so you can create as many presets for events and race grids as you like)
Example:
Create event presets for the 2018 Shanghai WEC race under different specific weather conditions.
Create ONE main detailed Opponent Preset.
Create alterations of this detailed Opponent Preset and save each of them individually (in one you want VERY aggressive LM GTE PRO drivers and perhaps less skilled LM GTE AM drivers and very skilled but non aggressive LMP1 drivers so they are patient, don't risk contact when lapping slower drivers and are safe and perhaps you want for some action a few LMP2 drivers you set at ~85% skill but at a VERY HIGH aggression, so they will cause incidents, crash and go wide while driving very risky lapping maneuvers, etc).
The possibilities to finely calibrate such a racing grid to closely emulate an actual race that unfolded in real life in a very special way or create really exciting, fun races with an AI that does not just run boring in a queue the whole race are endless.
The best is as ALL presets in Content Manager are saved separately and re fully interchangeable you can load a event preset and by the click of a button can load the grid of a 2018 WEC race or a 1967 F1 race or a track day for cars and coffee you have built with a handful of your childhood dream cars, … the possibilities are endless.