Tl;dr: any advice, tips or tricks for faster lap times in ACC V1.07, with the aim of getting closer to the real world lap times? I'm looking for those marginal gains.
I'm enjoying the latest V1.07 tyre model and traction control, my lap times are far more consistent, even a single change in TC level is often noticable and there is an overall more connected feeling in all the cars. In most games, I can usually match the real world lap times after a bit of effort. I'm no alien and I'm not looking for those seemingly impossible times but squeezing a bit more from ACC would be good. Oh and this is almost certainly about me and my abilities, not the game so don't think I'm knocking the game in any way.
However, after a few days of practice, I've hit a performance plateau. I'm slightly faster in all the cars since V1.07 dropped (although there are no in-game lap times recorded the fastest personal best ghost is there for each car in Hotlapping mode). I've improved by between 0.3 to 0.5s a lap for the cars I'm fastest with (AMG, R8, Lexus, Bentley, Aston, 650).
Taking Brands Hatch as the example I'm stuck at a consistent 1.24.5 where the real cars are closer to 1:23.2. I've seen videos with people matching and exceeding the real world times at various builds of the game so it seems the times are more than possible.
Here are a few of the things I've done to try and find the time:
Car Control - I've used the in-game rating system car control feedback on-screen during lapping to see what the game is saying about my cornering - currently around the 80 mark. It has been extremely useful to see where I was pushing too hard and fast into corners or taking the wrong angle of approach and steering too much. That said trying to both go faster and keep a smooth wheel action without pushing to understeer is tricky.
Consistency rating - with the consistency rating I'm over 90 pretty much all the time with the V1.07 tyres. I can lap at the same speeds in qualifying and the race which means somewhere I'm not able to take advantage of the lower fuel and greater grip of the tyres in hotlapping/qualifying. This puts me mid-pack vs 100% AI or able to compete effectively with 90% AI.
Wheel weight - I've adjusted the wheel weight to get as much feel as possible with the TX 458 wheelbase and 30cm FXX rim. Turning up the weight of the wheel any further results in the 'too much steering' response in Car Control. I matched the same times on both a Logi G29 and TS-XW wheel so it seems this is the nut behind the wheel related rather than hardware.
VR vs 2d - my ties are consistent in both, usually, VR helps find a couple of 10ths but now I've reached this consistent level both are pretty much the same with the VR laps rated slightly better in terms of car control (for me it seems easier to open the wheel earlier after the apex with the extra visual perception of VR).
Setups - generally I'm slightly quicker (0.5-1s) with the aggressive setups and lower TC. I've used a few of the setups from the threads here to gain up to another 0.4s. Nothing has been truly transformative in terms of the way the cars handle but no doubt they are small gains that help.
External replay cameras - watched back my laps on the external cameras to make sure I'm using all of the track. I seem to be but ACC seems so sensitive to exact turn-in points that I think I'm probably still entering corners too quickly and pushing wide rather than maximising the speed at each point. ACC does feel like it has almost one groove it wants the player to follow and is much less forgiving than some other games.
Graphics and game performance - I don't think there is much to be gained here as it's all buttery smooth up to 4k 60fps or fixed at 45fps in VR but if there are settings that make a difference I'll give them a try. I saw an earlier thread about v-sync on and off and that definitely makes no difference.
Any suggestions welcome and no doubt a few 'git gud' quips along the way.
I'm enjoying the latest V1.07 tyre model and traction control, my lap times are far more consistent, even a single change in TC level is often noticable and there is an overall more connected feeling in all the cars. In most games, I can usually match the real world lap times after a bit of effort. I'm no alien and I'm not looking for those seemingly impossible times but squeezing a bit more from ACC would be good. Oh and this is almost certainly about me and my abilities, not the game so don't think I'm knocking the game in any way.
However, after a few days of practice, I've hit a performance plateau. I'm slightly faster in all the cars since V1.07 dropped (although there are no in-game lap times recorded the fastest personal best ghost is there for each car in Hotlapping mode). I've improved by between 0.3 to 0.5s a lap for the cars I'm fastest with (AMG, R8, Lexus, Bentley, Aston, 650).
Taking Brands Hatch as the example I'm stuck at a consistent 1.24.5 where the real cars are closer to 1:23.2. I've seen videos with people matching and exceeding the real world times at various builds of the game so it seems the times are more than possible.
Here are a few of the things I've done to try and find the time:
Car Control - I've used the in-game rating system car control feedback on-screen during lapping to see what the game is saying about my cornering - currently around the 80 mark. It has been extremely useful to see where I was pushing too hard and fast into corners or taking the wrong angle of approach and steering too much. That said trying to both go faster and keep a smooth wheel action without pushing to understeer is tricky.
Consistency rating - with the consistency rating I'm over 90 pretty much all the time with the V1.07 tyres. I can lap at the same speeds in qualifying and the race which means somewhere I'm not able to take advantage of the lower fuel and greater grip of the tyres in hotlapping/qualifying. This puts me mid-pack vs 100% AI or able to compete effectively with 90% AI.
Wheel weight - I've adjusted the wheel weight to get as much feel as possible with the TX 458 wheelbase and 30cm FXX rim. Turning up the weight of the wheel any further results in the 'too much steering' response in Car Control. I matched the same times on both a Logi G29 and TS-XW wheel so it seems this is the nut behind the wheel related rather than hardware.
VR vs 2d - my ties are consistent in both, usually, VR helps find a couple of 10ths but now I've reached this consistent level both are pretty much the same with the VR laps rated slightly better in terms of car control (for me it seems easier to open the wheel earlier after the apex with the extra visual perception of VR).
Setups - generally I'm slightly quicker (0.5-1s) with the aggressive setups and lower TC. I've used a few of the setups from the threads here to gain up to another 0.4s. Nothing has been truly transformative in terms of the way the cars handle but no doubt they are small gains that help.
External replay cameras - watched back my laps on the external cameras to make sure I'm using all of the track. I seem to be but ACC seems so sensitive to exact turn-in points that I think I'm probably still entering corners too quickly and pushing wide rather than maximising the speed at each point. ACC does feel like it has almost one groove it wants the player to follow and is much less forgiving than some other games.
Graphics and game performance - I don't think there is much to be gained here as it's all buttery smooth up to 4k 60fps or fixed at 45fps in VR but if there are settings that make a difference I'll give them a try. I saw an earlier thread about v-sync on and off and that definitely makes no difference.
Any suggestions welcome and no doubt a few 'git gud' quips along the way.
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