Automobilista 2 has been updated this evening to Version 1. 3.3.0
It comes with the Road America Track, 2 new car classes, 2 new cars in the VW TSi class, improvements to VR, cockpit cam and many more.
I made a first look video this evening.
You can find it in the video section of the RD Website
Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera)
Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation)
Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer.
VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to 'Head Movement' (current user World Movement setting will be maintained and converted to an equivilent 'Head Movement' setting)
Enabled camera G-force settings for TrackIR users.
Enabled look to apex and leaning in cockpit camera
Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the 'Support' directory of the game install
Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames
Default weather progression for official championships are now sync to race
Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range)
Made brake pedal sensitivity linear by default for most Thrustmaster wheel types.
Fixed issue where HUD leaderboard would cut off the local player row in some cases
Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event.
Actual timestep is now passing to FFB scripts
UI & HUD
Added Front/Rear tire selection to quick setup menu
Fixed selected row visual states on Game control assignments tab
Added current lap info to position widget HUD in timed races
Fixed in-game camera options screen not correctly hiding VR options
Corrected engine displacement info for F-Classic Gen3 models 2 & 3
PHYSICS
Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar
Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate)
TSI Cup: Improved clutch smoothing
Revised wheel spin inertia for all cars
Reduced front splitter pitch sensitivity for Group A & Procar
Slightly improved rear wing baseline downforce of Group A cars
Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on)
Adjusted Corvette C3-R final drive ratio
Further clutch heating/wear improvements and adjusted update rate
Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift
Updated clutch models to include flash and burst parameters
Changed clutches on some cars
All street cars now have clutch damage
Revised F1 driveline inertias
Improved sequential F1 shift reliability
Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s
Prevented needless autoclutching in clutchless sequentials
Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings
AI
Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners)
Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented)
Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally)
Added a per-weekend based consistency personality logic for AI
AI calibration pass for F-Classics (all gens)
Slightly increased AISidecalc range to further reduce chance of AI cars being "scared" out of the way by player coming up behind it
AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars
AUDIO
Updated crash sound effects
TRACKS
Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green)
Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR
Watkins Glen: Added barriers on the bypass road for inner loop layouts
Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991
Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags
Ortona: Fix for outer houses LODs; Trimmed the apex corridors
Daytona: Updated AI lines & corridors
Updated trackside cameras for Brands Hatch, Curitiba
Fixed default Formula championships crashing from targeting old Azure track instead of updated one
UI & HUD
Fixed throttle/clutch pedal values inverted on full tacho variant
Fixed replay list not correctly aligned in ultrawide resolutions
FFB
Optimization pass on Default+ profile
FFB adjustments to BMW M4, M6 & M8 GTE; F-Vee, Mini 1965, Corvette C3 & C3-R, TSI Cup
PHYSICS & AI
Further tire tread revisions & AI Calibration pass for F-Trainer, Caterham Academy, Vintage TC1, Vintage TC2, Copa Fusca, Copa Uno, TSI Cup, Opalas, Omega Stock, F-Vee
Further fine-tuning of Traction Control slip ranges
Adjusted crankshaft mass for Vintage Touring Cars & Copa Classic
Corrected VW Polo & Virtus mass
Increased preload resistance in cars with open differential
AUDIO
Adjusted traction control sounds for all cars
TRACKS
Azure Circuit 2021: Reduced AI on AI trapping against armcos causing crashes/pileups; adjusted line at the chicane to reduce AI going 2-wide and clipping the barriers causing crashes/pileups; Reposition the rolling start location to before last corner and reduce rolling speed to 60 kph
VEHICLES
TSI Cup: Fixed missing custom livery folders causing mix-up with Mini liveries; Fixed small gap in cockpit dashboard