Enter your WIP posts
What do you mean for AI brakes late? I did some races and AI wasn't really fastI need some tips to slow down the motogp AI:
Any tip?
- For FP or Q no problem, DB_IDEALTRACKTIMES does the job
- In race the AI brakes so late and makes a crazy lap times. I could slow down in AI_DIFFICULTIES but I slow down even the moto2 and moto3 classes.
Hmm can you explain how to make the AI faster in FP, Q and Race?I need some tips to slow down the motogp AI:
Any tip?
- For FP or Q no problem, DB_IDEALTRACKTIMES does the job
- In race the AI brakes so late and makes a crazy lap times. I could slow down in AI_DIFFICULTIES but I slow down even the moto2 and moto3 classes.
FOr QP and FP AI does not make a physical time, it's generated from some parameteres.Hmm can you explain how to make the AI faster in FP, Q and Race?
Sorry but anybody have idea what to do with my problem ???
Sorry but anybody have idea what to do with my problem ???
but thre must be a mask file thereIt seems some kind of mask... appears to have some default main mask that they're possibly using to map the correct location of the pilots in screen...
That so called mask is actually an aplha channel, simply modify the alpha channel of your rider texturebut thre must be a mask file there
Ok I edited Qatar and it looks better, I need to work on lighting too
Someone has to fix front end because you can never crash on Moto3
Also AI is slow at turn exit, probably tweaking AI acceleration will help, if not, we need to reduce tyre grip for player
Also We should get more riders in the first group, they are always binder fenati bastianini (maybe bulega but dunno cause I test with him...)