This track has been in the works for a few years now, as you can see by the terrain texture coming all the way from rFactor.
The 87/88 version was the last before the pitlane changed from one side of the road to the other and a few more details. All the trackside buildings were made by Digital Apex and there's still some missing and at least 2 were lost in HDD failure.
Here's a tiny video of a 1:10:7xx lap, subscribe to support us
The road is final, we managed to get as close as possible to the real thing by examining videos that in some cases we had to convert from VHS (!)
Here's some more screenshots of trackside buildings and so on, enjoy!
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Now for the issues and unsolved bugs!
1- Water shader: I'm using the water shader with stFlow and ingame it doesn't look good in the distance. I have a plane acting as water and then another one below (3m maybe) that's part of the background set. It does look fine in the kseditor...so what am I missing?
2- Camera_facing crowds: i can't seem to make them work, even copied an fbx from a kunos track to try and understand it but nothing works.
Hope this generates some interest, as it has been our baby project for more than 6 years..
You can follow is on Instagram by the way! @digitalapex.ig
The 87/88 version was the last before the pitlane changed from one side of the road to the other and a few more details. All the trackside buildings were made by Digital Apex and there's still some missing and at least 2 were lost in HDD failure.
Here's a tiny video of a 1:10:7xx lap, subscribe to support us
The road is final, we managed to get as close as possible to the real thing by examining videos that in some cases we had to convert from VHS (!)
Here's some more screenshots of trackside buildings and so on, enjoy!
---
Now for the issues and unsolved bugs!
1- Water shader: I'm using the water shader with stFlow and ingame it doesn't look good in the distance. I have a plane acting as water and then another one below (3m maybe) that's part of the background set. It does look fine in the kseditor...so what am I missing?
2- Camera_facing crowds: i can't seem to make them work, even copied an fbx from a kunos track to try and understand it but nothing works.
Hope this generates some interest, as it has been our baby project for more than 6 years..
You can follow is on Instagram by the way! @digitalapex.ig