!!!EDIT 2022: This Post is obsolete. Since the major physics update the cars feel much better. I'll let the post here as an reminder that Reiza is fixing things. Thanks Reiza.!!!!
So here is my complaint: The vintage cars in AMS2 feel weird. I was a backer of the game since day one and I was really hyped. I was looking forward to a product that evens out the problems of PC2.
I'm also a fan of historic race cars and i knew that they were implementing a huge number of vintage formula cars and even Group C my favourite class of all time. But since the first day the vintage cars (I can't talk about the modern cars since I never driven them) feel just wrong. The tyres feel too sticky and you cant control the cars with your throttle inputs.
But I thought that this issue will be dealt with.
So when the Group C and Spa update came along I felt like a child on christmas, but my first drive quickly got rid of this joy. The cars handled horrible. In La source the car oversteered like hell, but not in a way that was controllable. The front tyres felt like they were glued to the floor and every throttle input puts you in the wall of the old pit complex.
The issue is hard to explain with words, you have to see or feel it to know what I mean.
A further update unlocked the differential settings and after messing for hours withe the overall setup the cars became somewhat drivable. I had a couple of races but switched to AC and RF2 again.
So two days ago AMS2 was updated to version 1.2.2.0 which included the Porsche RSR 3.0 one of my favourite GT cars. Since I drive old Porsches all the time in Sims and have driven some in real life I kinda know how they feel. The famous Porsche oversteer which kinda sucks you through haipins when applying the throttle and the back that always want to come around you when you off power in an corner.
So I started up AMS2 and went for a drive in the RSR on Spa Francochamps an track I could drive blindly.
I have to say.........the car feels horrible. It has the same sticky tyre issue as the other vintage cars. Applying all the rules of driving an vintage Porsche doesnt work. The characteristic Porsche oversteer doesn't exist. I messed for hours to get a somewhat driveable setup but the car never felt completely controllable. Going through hairpins Is always a gamble because the front tyres still feel like they glued to the floor. It doesn't feel like a Porsche. Every other Sim before replicated the "too much weight in the back" character of Porsches. Not so AMS 2
What I think is going on is that Reiza is now realizing that they bought the rights to an engine that isn't really good for producing an simulator. Every Problem PC2 had also pops out in AMS2. The developers of Reiza are really good and I'm kinda sad that they have to wrestle this faulty engine.
This doesn't mean that some people might enjoy the game but I close the case AMS2 for now. Maybe they work something out.....
So here is my complaint: The vintage cars in AMS2 feel weird. I was a backer of the game since day one and I was really hyped. I was looking forward to a product that evens out the problems of PC2.
I'm also a fan of historic race cars and i knew that they were implementing a huge number of vintage formula cars and even Group C my favourite class of all time. But since the first day the vintage cars (I can't talk about the modern cars since I never driven them) feel just wrong. The tyres feel too sticky and you cant control the cars with your throttle inputs.
But I thought that this issue will be dealt with.
So when the Group C and Spa update came along I felt like a child on christmas, but my first drive quickly got rid of this joy. The cars handled horrible. In La source the car oversteered like hell, but not in a way that was controllable. The front tyres felt like they were glued to the floor and every throttle input puts you in the wall of the old pit complex.
The issue is hard to explain with words, you have to see or feel it to know what I mean.
A further update unlocked the differential settings and after messing for hours withe the overall setup the cars became somewhat drivable. I had a couple of races but switched to AC and RF2 again.
So two days ago AMS2 was updated to version 1.2.2.0 which included the Porsche RSR 3.0 one of my favourite GT cars. Since I drive old Porsches all the time in Sims and have driven some in real life I kinda know how they feel. The famous Porsche oversteer which kinda sucks you through haipins when applying the throttle and the back that always want to come around you when you off power in an corner.
So I started up AMS2 and went for a drive in the RSR on Spa Francochamps an track I could drive blindly.
I have to say.........the car feels horrible. It has the same sticky tyre issue as the other vintage cars. Applying all the rules of driving an vintage Porsche doesnt work. The characteristic Porsche oversteer doesn't exist. I messed for hours to get a somewhat driveable setup but the car never felt completely controllable. Going through hairpins Is always a gamble because the front tyres still feel like they glued to the floor. It doesn't feel like a Porsche. Every other Sim before replicated the "too much weight in the back" character of Porsches. Not so AMS 2
What I think is going on is that Reiza is now realizing that they bought the rights to an engine that isn't really good for producing an simulator. Every Problem PC2 had also pops out in AMS2. The developers of Reiza are really good and I'm kinda sad that they have to wrestle this faulty engine.
This doesn't mean that some people might enjoy the game but I close the case AMS2 for now. Maybe they work something out.....
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