Damn, they've ruined the new mclaren with absurd chassis flex or whatever it is.
No joke, this is one of the worst physics I've ever driven...small throttle inputs send the car into a huge swerve across the track.
I see your criticisms about the vintage cars (and some don't like carteham) and the McClaren...and I am taking them all on board as to my opinion because I used to hold some and sighed heavily that the old cars were so unwiedly - and was jealous of people who could be patient enough to drive them heaps. But I already knew the game (and all car sims actually) can't hold a candle to the real world most of the time in terms of being 99.99% there (and I am not claiming it needs to be either here) and thus
I am not disappointed.
So much fun was had by me and the McClaren today. Took it on Bathhurst a bit too, and the stock cars, and road cars, and some reiza f1's on various tracks, I love the point and shoot nature of that car in its race form. I like many cars in the game. I guess I instead consider then 'relative' to one another rather than holding them to the real world - lets face it "I ain't driving a McClaren any time soon!"
Well the Road Ultima was flipping-out when changing gear 1st, 2nd, 3rd and hoping across the road - had to adjust the clutch plates, and even then it was tricky to drive. So such things or outliers maybe exist still. Or maybe I was not used to it because I did manage to get in probably 4 good/average laps out of about 12 I tried; I was tired at that point though and I will try it again some time but maybe not on bathurst, probably Guapore where using the
Race Ultima is my fave track for it and throwing it around, today it was point and shoot and
wow!
I continue to and today more than ever am still having fun. All the vintage cars that I have tried today (mainly the Lotus) have been quite alright and a lot of fun.
I am in fact
enthralled by the game in 2021.
And I agree with you here that it was just not right prior to a very obvious extent, but its a testament to the title now that I could not put it down today. We did go out two times and I was itching to get home to play some more.
Heck, my GF even was saying that it was the bees knees - couldn't get her off at one point.
Its my guess they have proceeded in this manner (leaving things half baked) in order to focus on arriving at 2021. Its my guess a lot of these changes were baking for months, but were simply not worth doing because the content they wanted to meet-up/have it there for, did not exist in the game yet and they did not want to do that 'pass' or (his venacular/language-word-for it) more than one time.
Thats my limited understanding of the work done on it outside of the scope of what they write in the dev diary's.
So I can forgive it - because let me tell you I was very frustrated several months ago and had to put the title down, and I was always hanging-out for an update like this one (and to a lesser extent the last one which I briefly looked at but did not dwell on)
Great game now. Many bright, fun and good points/more than ever. Just did V-12 at Imola and raced at 7am, x2 speed and 15 cars, excellent race over 7 laps.
Very fun and with the custom file for FFB felt great - but these days even default or default-custom is pretty swish. The game is not deserving of any derision at the moment. Way too fun and so all cars basically improved from a few months ago. Its night and day.
Note:
for my custom file, its version 27 on the reiza forums in custom, not nuscopii the other one, though I think it includes elements of that or so it says on the ingame bars you bring up - and I use 25 dampening, but zero in the control panel. 70 gain on a tx wheel and also 35 fx and 5 (only) LFB. I also use brake bias mapped to the dial up and down. With this kind of thing and especially the dampening for enjoyment. I am finding its pliable enough to stop the cars doing outrageous stuff usually - but with this update I find the game sublime (and Bathurst more than bearable)
Y?
I bet you they took one look at the smoothness of ACC right now and have been working towards such a thing; or how they made their rFactor 2 cars/pack, or how lovely the latest car packs and tracks are to drive in Rfactor2. And ease of setup for new cars, yes you have to dial them in a bit for many tracks but thats just optimizing in many cases (and saving a bad setup for such a track at worst owing to its big difference in necessity); they are heaps better; thus I find the game great. Niggles aside of course. Not many though now.