As @Emery posted in a thread yesterday Virtua LM's Sebring V2.00 has been released as you would expect it is top quality. If you did not realise download links posted below.
Changelog inculdes:
What is new in v2.00
The actual (newer) RealRoad shader is applied
Curbs are also RealRoad
Nightlights on the track side objects are back working
A lot of changes on the materials and textures
The overall brightness of the track is reduced to match the current version of rFactor 2
AIW (AI-Driver): some smaller fixes
GDB (Time and Position): some smaller fixes
A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)
Links-
http://www.simroad.com/virtua_lm-sebring-international-raceway-v2-00-released/
http://www.mediafire.com/download/80rhx3q017u3avz/VLM-Sebring-v200_rFactor2.zip
http://www.gamefront.com/files/24919497/VLM-Sebring-v200_rFactor2.ziphttp://
A lap I did earlier.
Changelog inculdes:
What is new in v2.00
The actual (newer) RealRoad shader is applied
Curbs are also RealRoad
Nightlights on the track side objects are back working
A lot of changes on the materials and textures
The overall brightness of the track is reduced to match the current version of rFactor 2
AIW (AI-Driver): some smaller fixes
GDB (Time and Position): some smaller fixes
A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)
Links-
http://www.simroad.com/virtua_lm-sebring-international-raceway-v2-00-released/
http://www.mediafire.com/download/80rhx3q017u3avz/VLM-Sebring-v200_rFactor2.zip
http://www.gamefront.com/files/24919497/VLM-Sebring-v200_rFactor2.ziphttp://
A lap I did earlier.