I really hope that AC will have a good method for users to make votes for actions in multi-player and have it so that its very transparent and that by default the settings are decent.
This would be so that we don't end up with what often happens in RF2 , RF1 and many other games , in that it takes over 60% of the server to vote anything so as a result nothing passes.
I assume this is the sort of thing that could be programmed as an APP ? but then I also think its the sort of thing that benefits from being on by default for all servers ( unless an admin decides to remove it , its even nice to have it as a fall back when admin go AFK )
People really need to play LFS or games like CSGO , to see how important and how well a decent voting system can operate. The ability for people to vote kick people that are crashing or vote restart but have a time cap and well thought out limits on this is crucially important for public servers to operate smoothly , and has a massive impact on the quality of game play for those that race on-line.
Being able to have a vote on some default things like race length and presenting options in a clear way would also be fantastic.
Just imagine joining a public server with your friends and some random people , no admin present so you go in chat and ask people what they want then simply start a vote for a 5,10,or 20 lap race.
The key thing is the presentation and the vote pass thresholds , being able to vote kick or vote next session is nothing new but simply having it presented clearly and having decent options is , with only LFS coming close to getting it right.
I'm really optimistic for AC and you can see from the interface and other aspects of the design of AC and previous kunos games that the developer has a real eye for attention to detail and design.
I just feel that the above issue is something that can likely be programmed in a relatively short period of time but could have a massive impact when it comes to the games on-line presence.
Whilst I'm on the subject Kunos PLEASE copy or do something like the method LFS use to send set-ups to other users on the server its genius.
This would be so that we don't end up with what often happens in RF2 , RF1 and many other games , in that it takes over 60% of the server to vote anything so as a result nothing passes.
I assume this is the sort of thing that could be programmed as an APP ? but then I also think its the sort of thing that benefits from being on by default for all servers ( unless an admin decides to remove it , its even nice to have it as a fall back when admin go AFK )
People really need to play LFS or games like CSGO , to see how important and how well a decent voting system can operate. The ability for people to vote kick people that are crashing or vote restart but have a time cap and well thought out limits on this is crucially important for public servers to operate smoothly , and has a massive impact on the quality of game play for those that race on-line.
Being able to have a vote on some default things like race length and presenting options in a clear way would also be fantastic.
Just imagine joining a public server with your friends and some random people , no admin present so you go in chat and ask people what they want then simply start a vote for a 5,10,or 20 lap race.
The key thing is the presentation and the vote pass thresholds , being able to vote kick or vote next session is nothing new but simply having it presented clearly and having decent options is , with only LFS coming close to getting it right.
I'm really optimistic for AC and you can see from the interface and other aspects of the design of AC and previous kunos games that the developer has a real eye for attention to detail and design.
I just feel that the above issue is something that can likely be programmed in a relatively short period of time but could have a massive impact when it comes to the games on-line presence.
Whilst I'm on the subject Kunos PLEASE copy or do something like the method LFS use to send set-ups to other users on the server its genius.