VR headset shake with large tactile setup...

I'm using the Reverb G2 along with a Clark Synthesis TST329 and a Buttkicker LFE. Both are mounted directly to my seat. I have the tactile tuned to the point where the view in my headset gets shaky because my body/head is actually moving along with the tactile. When I'm sitting on the grid waiting for a race to start and my engine is idling, I'm bouncing up and down A LOT. And when driving over curbs I get that massive shake in my vision. But idling on the grid and driving over curbs isn't a constant thing, so I'm fine with the movement in my vision in those cases. But just driving on the circuit asphalt and having my view seem "blurry" due to the shake is distracting and makes the graphics seem lower res than they actually are.

I'd like to continue upgrading my tactile - add another LFE and another TST329. I want more power, not just left/right separation. However, I think I'm pretty much maxed out on how much "power" I can deliver with tactile before the whole rig becomes undrivable.

Does anyone have experience with this and have an answer? For those of you going all out with these massive tactile setups, are you racing on screens (versus VR)? Or is your massive tactile setup all about perfecting different effects, and not necessarily delivering more power?
 
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It happens to me too. I'm using Oculus Rift S and have several bodyshakers on my bucket seat. The effects that affect more the vr headset are engine vibration and rpm. I try to use moderate volume. If you have several separated channels and shakers, you can move those effects to the pedals or the bottom of your seat, instead of the back. Since I assume there's no such thing as a way to isolate your head from the rest of your body (and stay alive), maybe it might be possible to tweak the vr software to dampen those vibrations on the headset.
 
  • Deleted member 1066209

Haha, I've had this issue too. I have 4 Dayton Pucks on my office chair to simulate rear wheel slip and my headset vibrates crazily when I do donuts. I've found relief by lowering the gain of the two pucks located on my seat back, while retaining the maximized gain of the ones under my seat.

From what I understand, you're mainly concerned with the shaking while driving over asphalt, so I'd recommend you lower the gain of any road texture effects. That should probably do the trick.

You're right; more transducers are likely to make your situation worse, but that's only if you keep running them at their maximum. There might be a benefit to doubling your transducer count, while lowering their overall gains, so that you can get some better details for specific effects.
 
I'm using the Reverb G2 along with a Clark Synthesis TST329 and a Buttkicker LFE. Both are mounted directly to my seat. I have the tactile tuned to the point where the view in my headset gets shaky because my body/head is actually moving along with the tactile. When I'm sitting on the grid waiting for a race to start and my engine is idling, I'm bouncing up and down A LOT. And when driving over curbs I get that massive shake in my vision. But idling on the grid and driving over curbs isn't a constant thing, so I'm fine with the movement in my vision in those cases. But just driving on the circuit asphalt and having my view seem "blurry" due to the shake is distracting and makes the graphics seem lower res than they actually are.

I'd like to continue upgrading my tactile - add another LFE and another TST329. I want more power, not just left/right separation. However, I think I'm pretty much maxed out on how much "power" I can deliver with tactile before the whole rig becomes undrivable.

Does anyone have experience with this and have an answer? For those of you going all out with these massive tactile setups, are you racing on screens (versus VR)? Or is your massive tactile setup all about perfecting different effects, and not necessarily delivering more power?
I'm a bit late the party, but still! What kind of software are you using? These issues are probably related to frequencies more than gain, depending on your setup. I have a Buttkicker Adv mounted to my seat, and after some "soundchecking" i got rid of the shaking.

The trick is to find the frequencies resonating with your headset, and hence causing it. In my case the really low frequencies at +/- 20hz makes my headset shake a lot. I've tweaked the frequencies of each effect using Simhub, and I can crank up the gain without issues.
I'm actually using some of the unwanted shaking as an effect at high speeds, kicking in at around 250 kph :)

Start of using only one effect, set the frequency really low (say 10-15hz), go up +5hz at a time and see if you can find the frequency causing the shaking. You could also try a quick fix by going +10hz or +15hz on all your effects. Even though your Buttkicker is capable of generating really low frequencies, lower isn't necessary better! It all depends on your setup, and how It resonates.
 
I've never used a buttkicker or any sound haptic system sound at all, but i moved to a smaller place and had scale down my HT setup so I'm using a SVS SB-1000 Pro with my Focal Clear and a Samsung Odyssey+ (mixing a good open back headphone with a powerful subwoofer is awesome). I got plenty of rumble and punch after a lot of tweaking and my HMD (the whole thing, really) also shakes a lot. And I mean A LOT!

I know it's comparing apples to oranges but you can get very good results and a tons of flexibility with a more traditional setup, albeit just a little more expensive.
 
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