Practice: Server will be up all week for practice
Server is up for testing
Qualification: 19:30 GMT (20 minutes) parc ferme
Warm-up: 19:50 GMT (10 minutes)
Race: 20:00 GMT 47 Laps ( this is a lap only race )
Note: normal tire wear, normal fuel use
Special notes for the race:
This Race will be a standing start, Please take care and stick to your line, any driver who deviates from his line and causes a accident will be deemed at fault (if this happens in the red zone)
the red zone will be reviewed by the admins automatically, we have introduced this so that every single driver takes care when the race starts, penalties will be severe!
The start lights are on the left
"2.2 In order to place some control over the possibility of first lap incidents we will consider the area between the “Start Line”, (including the your starting grid position), until the end of the designated RZ area marked on the track map included in each driver briefing to be “The Red Zone” where passing is to be conducted with extreme care. Should an incident occur because a driver chooses to pass in this “Red Zone” the driver making the pass will be held responsible for the incident.
Server 1 name: RACEDEPARTMENT.COM VSCC 1
Server password: click here
Teamspeak password: click here
Racing rules: click here (every driver must read this!)
Skinpack: Click me
Alternative: Click me
Welcome to Cascavel
As you exit the pits turn left and head for pit exit just over the brow, the pit speed is 60 kph there are two cones and a set of traffic lights to let you know when you can accelerate. But be careful on the downward slope.
There is a wall on the outside waiting to snag your car before you even get out on track. you exit the pit after turn 1 and you must follow the white line to its end before you can think about pulling right to merge back into the racing line once your at race speed. Always look behind you before you do this please.!!
As you approach the left hand bend there is a bit of a dip that can effect the car on the run up hill to the next right hand bend. You are going slightly uphill as you position your car to get the best line through this bend, if you have entered the previous corner to hot you will find yourself on the wrong side of the track for this corner so be aware of this. Most of the kurbs on the inside and out are stepped so this will unbalance the car and makes it easy to get the back loose.
It a short blast to and right hand kink taken flat before a succession of left handers, keeping you line and speed here is very important to keep the flow going for a good lap time. The fencing to the right has the distance markers to the corner so even in traffic you know were you are in relation to the corner.
Your still climbing up hill but the next left hander can catch you out its slower than it looks, but with it leading on to a long straight you want to hit this bend as fast as you can but not to fast that you run wide on the exit. there is no run off and a jagged kurb awaits for those who push to hard.
As you exit the bend its down hill all the way. time for a boost you might think..
If you get the corner right and exit it a a good speed it will feel like a boost over the guys that make a mess of it, so it could end up feeling like a boost even though you did not push the button
You now on the fastest part of the track with pit entrance fast approaching, if you going to pit make your move to the left nice and early, there is a white line for pit entrance do not miss it. I don't want to see last seconds swerving across the track please. if you miss the white line you must do another lap.
As you pass the pit entrance white line the track rises up again over a brow. From here you can see the last bend a left hander that brings you onto the pit straight.
This corner can be very nasty, its paved with danger on the outside of the run off , there are 3 yellow sleepers that will send your car up in the air and give you serious damage. Do not run wide here or its game over, the kurbs are also jagged and can cause you to spin the rear wheel on the exit. This is probably the most dangerous part of the track. So please be careful here.!!!
Watch out for the run off area it will kill your car
As you pass the start line its downhill into the first bend. on the right hand side you will see the distance markers to the bend , this is really helpful to get you breaking point for this corner when it traffic.
Its long and its fast keeping you line and speed it so important in this corner.
On the first lap this will be in the RED ZONE so keep your line through here no waving around, if you on the outside keep to the outside, you cant expect to dive for the apex. the guys on the inside you cant run to wide on the exit. Give your fellow drivers the room they require and they will give it back.
as you exit the corner the kurbs on the outside have grass outside them so do not run to wide.
The red zone ends at the white line for pit exit line
Pitting :
As you enter the pits there is another nasty kink in the track right after the lights you should of slowed down to 60 kph but if you get it wrong you hit the wall and end up bouncing back on track so again please be careful here.
Once again when pitting you could end up having to wait as a car might be in your pit box.
Do not bash the car out of the way. I did ask this last time but a driver did not read the brief and did this. if you want to play bumper cars go to a fairground.
The 60 kph zone starts here
Cutting or running wide on the corner exits :
Do not push your luck on this track the kurbs are not recommended
No more that 2 wheel outside the white line please
There are no exception to the normal rules for track limits See rule 6.1 found Here
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