D
dampire
-
dampire
Wall problems video included (updated w/ img)
Solution:
made a non-rendered straight wall going through ground to fix the lag from hitting the elevated wall, i assume i was getting stuck under?
Still have not found an easy way to fix the sheen other than importing it into 3ds max and manually remaping it.
Original problem:
Making guardrails with the wall tool.
Here is a screen shot of the last wall in the video.
http://www.playwithnerve.com/PT/irohazaka_rail_test.jpg
Problems I am experiencing.
There seem to be flipped normals or something else affecting some rails where they are very shiny in certain areas vs the other rails. Concrete texture is used as a stand-in till I get my texture pack done.
There also seems to be a collision issue where the car will go beyond the guardrail before its deflected.
Here is the video
http://www.gotvidz.com/v/352,rfactor-irohazaka-project-guardrail-test.html
Updated:
http://www.playwithnerve.com/PT/railbug.jpg
update 2: its the mod seems oversteer mod has cars that cant colide right
Solution:
made a non-rendered straight wall going through ground to fix the lag from hitting the elevated wall, i assume i was getting stuck under?
Still have not found an easy way to fix the sheen other than importing it into 3ds max and manually remaping it.
Original problem:
Making guardrails with the wall tool.
Here is a screen shot of the last wall in the video.
http://www.playwithnerve.com/PT/irohazaka_rail_test.jpg
Problems I am experiencing.
There seem to be flipped normals or something else affecting some rails where they are very shiny in certain areas vs the other rails. Concrete texture is used as a stand-in till I get my texture pack done.
There also seems to be a collision issue where the car will go beyond the guardrail before its deflected.
Here is the video
http://www.gotvidz.com/v/352,rfactor-irohazaka-project-guardrail-test.html
Updated:
http://www.playwithnerve.com/PT/railbug.jpg
update 2: its the mod seems oversteer mod has cars that cant colide right