I've learned quite a bit theory on car setup and I know much about what component does what to a car. I learned it by reading and using it on netKar Pro. I want to try out rFactor now, since I can only play Netkar Pro demo because my country is not supported by PayPal and it seems to be only way to buy the game.
Now, about my questions.
1. Is there any way to get some baseline setup for the car on the track that can be altered by going out and testing it and tweaking as needed? I mean by comparing some numbers, number of corners, speeds or something like that. Or is it totaly random, like I will go out with 20 degrees of wings, then 45, then 70 and see with which I'm fastest?
2. NetKar pro had some relative numbers that showed relative balance of the cars (frequency of front and rear body oscilations of cars in HZ, so if they are equal car is balanced or if not the car is expected to be over or understeery, % of critical damping for easy baseline bump and rebound settings, percentage of front/rear bodyroll for Antiroll bar etc.). Are there similar numbers somewhere in setup screen of rFactor, and if not, is there any way to calculate what the car is going to do (like convert spring stiffness and other components from N/m to frequency of body oscilations in Hz i. e. is it gonna be more prone to over or understeer)?
3. What is the easiest way to set up a car in steps? Is it like go out and set up wings, then next go out and setup gear ratios, then suspension, then camber, toe etc.? If anyone has suggestions what steps should I use in setting up a car properly, please write, or give a link to some guide. Again, I don't need basics, I know what components do in general, I just need advice what steps to use to set up car the most time efficiently.
I hope that I am making some sense with my questions and that the people will understand what I actually ask English is not my native language so I am sorry if my post is confusing
Now, about my questions.
1. Is there any way to get some baseline setup for the car on the track that can be altered by going out and testing it and tweaking as needed? I mean by comparing some numbers, number of corners, speeds or something like that. Or is it totaly random, like I will go out with 20 degrees of wings, then 45, then 70 and see with which I'm fastest?
2. NetKar pro had some relative numbers that showed relative balance of the cars (frequency of front and rear body oscilations of cars in HZ, so if they are equal car is balanced or if not the car is expected to be over or understeery, % of critical damping for easy baseline bump and rebound settings, percentage of front/rear bodyroll for Antiroll bar etc.). Are there similar numbers somewhere in setup screen of rFactor, and if not, is there any way to calculate what the car is going to do (like convert spring stiffness and other components from N/m to frequency of body oscilations in Hz i. e. is it gonna be more prone to over or understeer)?
3. What is the easiest way to set up a car in steps? Is it like go out and set up wings, then next go out and setup gear ratios, then suspension, then camber, toe etc.? If anyone has suggestions what steps should I use in setting up a car properly, please write, or give a link to some guide. Again, I don't need basics, I know what components do in general, I just need advice what steps to use to set up car the most time efficiently.
I hope that I am making some sense with my questions and that the people will understand what I actually ask English is not my native language so I am sorry if my post is confusing