David Garcia
Premium
Hello,
just wanted to know what the tiitle says. Is this already an Alpha?
Cheers!
just wanted to know what the tiitle says. Is this already an Alpha?
Cheers!
ty for the tip, but one the the things I hate is when I have to be turning my wheel like a madman!Set deg of rotation to 900deg, and drop ingame steering lock to 16......that might help, but some cars are a pendulumy mess, ie, weight transfer sux.
You'd be surprised - the steering lock seems to be implemented differently in rF2 to other sims. I'm running a Logitech G25 at 540deg of rotation, properly calibrated and everything... When I've driven the GT-R, I've had to set the steering lock to something like 14 degrees or less, otherwise I'm only turning the wheel 45 degrees just to get around a 2nd gear turn. It's crazy responsive, and it doesn't quite sit right with me.ty for the tip, but one the the things I hate is when I have to be turning my wheel like a madman!
yeah for realism and pure driving experience RF2 wins hands down for me, the Skip Barber takes time to master but when you get it right its a joy to drive.
Just re-read my list again and missed one of the biggest Cons for me:
Lack of 5.1/7.1 Surround Sound Support
A game initially released in 2012 without that is just not good enough, I let rF1 off in 2005 for it when others did'nt.
It has reverb and other effects but sound really adds immersion into a sim and ISI have not had a decent sound artist/coder or they simply hav'nt bothered. Again something that needs to be addressed in 2013, this is something 2003 titles should have from the start!
But yet you say the sim is a fail??????
No idea where you get this false info from, maybe it's not implemented yet and still being worked on, like most parts of the game, but the options allow you to choose 5.1, 7.1 and even bloody 8.1 surround, plus some kinda simulated SRS audio surround.
But thats the point of my argument, a game of this day and age should come with basic directional surround sound support from the start, not (yet another) thing ISI plan on adding "in the future", thats a tired excuse already and the games only just come out of Beta....supposedly!
There is zero point arguing over beta content. Your argument seems to based on your opinion, and what you personally would 'like' to be in the current build. There is no 'in this day and age' expected standard of content on a beta release, and I don't recall seeing any 'excuses' from ISI regarding anything.
I can understand your disappointment at something you personally find important not being complete to the level you hoped, but it's not a polished demo, its a work in progress, and I suspect that nailing surround is fair a way down the list of requirements.
Hadnt noticed the status update, been too busy enjoying the content that is in the game.
Seriously I respect that surround is important, I dont fequent the ISI boards so I dont know if its a hot topic for a lot of peeps.
Like I said (for me), work in progress is exactly that, and if ISI are spending their time working on perfecting the driving simulation at the cost of some SFX, then thats fine by me and i would expect the majority of hardcores. You know it will be sorted before the game goes gold, so I guess people have a choice, and if it is well documented on the ISI boards that the sound isnt up to scratch, then people can make a well informed decision whether to buy a WIP or not.
Releasing a game at this stage in the development cycle is always going to divide opinion. Some will appreciate the flaws and embrace the opportunity, others will feel short changed by the same things.
Me too when I'm at home but my job is very boring so I need to pass the time on forums
My main concern about the sound area is that rf 1 had poor sound support, hence my current frustration and actual worry that it won't get improved upon, work in progress or not. Incidentally the game is now "released" so this is Gold, ISI wording things a bit differently it seems.
Good news about the corvette, I'll grab that when I get home!
Opinion or not are you telling me sound is'nt a top priority in a racing sim? because it is to many not just me have a look at the ISI Forums and the number of compaints over there!!
Plus its not a Beta anymore, ISI have changed the wording on the official site, its now simply a "work in progress" which is exactly the lame excuse they keep pumping out...again check the ISI Forums you'll see it used plenty of times.
Again where ISI are good they're great, where they're poor they're very poor!
I
with that in mind, even though some may disagree, how come there are so few leagues?
There will be new and more leagues coming for rf2. It just needs some time. As I said before, its not finished imo, so in principle, all leagues are tests at this stage. They keep changing things, and implementing new features, so its hard to run a professional set up league at this moment.I'm sure this game still has bugs. However, it has massively improved on a few months ago.
the f2, clios and meganes (as examples) are brilliant. when i drive the megane, it feels just like a real car.
with that in mind, even though some may disagree, how come there are so few leagues? I noted the CLio league which i missed out on (my bad due to work commitments) and...a winter testing league. apart from that there are weekly club events which are great. however, i wouldn't mind focussing on one car and trying to perfect it in a competitive but fun league rather than learning a new car and track every week. so any plans to match the progress of the sim?
Too hard? Go slower, and read
- going faster by Carl Lopez
- drive to win by Carroll smith
- the book by piero taruffi
- secrets of racecar driving techniques 1 and 2