I have an Oculus Rift and recently 'upgraded,' (or so I thought), to the Vive Pro, which I hoped would provide a noticeable visual boost over the Oculus, albeit I was under no illusions to expect anything dramatic. For info, my supporting GPU is a 1080ti and as I only use vr for sim racing, room scale set up wasn't important to me.
Bottom line, I returned the HTC kit after a week of disappointment and frustration and IMO, it's simply not worth the considerable extra expense over the Rift, (and possibly Vive for that matter) and for a number of reasons.
1. Resolution / fidelity gains are minimal. There certainly wasn't a 'wow' moment. Text, in car detail and visuals in the very close vicinity, outside of the cockpit, are a little sharper but anything at a distance still remains fairly unclear. So no gains there. And with the recent advancements in SteamVR, (display resolution is automatically set for best performance based on GPU, albeit there is a manual override and application-level 'tweaking'), I'm convinced my Rift is now performing better than it ever has, in terms of resolution, image 'sharpness' and more consistent FPS. Indeed after a few side-by-side comparisons and some tweaking of various SteamVR settings, it actually became hard to tell the resolution differences between the two headsets and I actually found myself preferring the Rift anyway. That might not be the case outside of sim racing though, where the world does not pass by at such a pace and you don't have to focus as far ahead.
2. Had no end of issues with tracking. Firstly it has to be said that the Pro was quick and easy to set up. Devices were also simple to update to latest firmware, where required. With the light stations (x2) positioned correctly and both lights green, HMD tracking was successfully acknowledged in Steam VR. Games launched in to the headset without issue and ran smoothly. So far, so good. However without warning and usually within a few minutes of game play, I would experience a grey screen, which signified loss of tracking. No fun at all when at 'full chat' through Eau Rouge
And this happened every single time I played and regardless of the title I was playing. Removed headset and light stations were still green but SteamVR was reporting a tracking issue and I couldn't get it working again without rebooting SteamVR. And 'rinse and repeat,' which was incredibly frustrating. Tried cable sync as well, with correct mode settings on the light stations and the same happened. Nothing reflective in the room to cause problems, all cables firmly in place, moved light stations to a variety of positions, (plus tried using one only), ensured Rift fully disconnected (not that this should matter) and all without success. So potentially an issue with the kit itself, SteamVR requiring an update to properly support the new model or a conflict with my PC? Who knows but FWIW I've never had a single tracking issue with the Rift.
3. The headset, very comfortable though it is, does feel heavier than the Rift but was, more importantly, a PITA when used in conjunction with a race seat. Reason being the adjustment knob sits right at the back of the headset and leaning back even slightly brought it in to contact with the seat. Was disconcerting and uncomfortable and so not ideal for me.
4. Audio was really, really poor! (Have since learnt that this was a known issue and has hopefully now been fixed)
So overall, I was really disappointed and felt the Pro plus peripherals simply wasn't worth the considerable expenditure based on my sim-racing requirements and in comparison to the much cheaper Rift. And I hadn't even set my expectations that high in terms of the improvements I was hoping to see compared to the Oculus.
You live and learn.