What's the difference between Assetto Corsa and Assetto Corsa Competizione ?

What's the difference between Assetto Corsa and Assetto Corsa Competizione ?
Everything.

Content wise, ACC focuses on the GT World Challenge Series with their tracks, cars, liveries and rules. AC is something for everyone, from 1950s F1 cars to modern GT cars and basically everything in between, with mods covering everything that didn't make it into the bvase game.

Technics wise, ACC runs on Unreal 4 engine, while AC's engine was built in-house at Kunos.AC can be modded in almost every regard, ACC cannot be modded at all. ACCs physics are much deeper and more detailed because the devs could take their knowledge from AC and improve on stuff, and because the focus is much more narrow.

In short, if you want GT3 cars in a relatively new engine, race ACC, if you want everything, but in an older engine, race AC.
 
ACC has a few cars and tracks, modelled very accurately.

AC has every car, every track, every thing you can think of, modelled in varying degrees of accuracy. The good stuff is nigh on as good as ACC, the bad stuff is really very bad, but if you stick to stuff like Racesimstudio, VRC, URD and the content people put here, it’s a fantastic sim which just keeps getting better thanks to the hard work put into it from the community with the likes of Custom Shaders Patch, Content Manager etc which are more like a complete overhaul of the whole thing than just a few fancy shaders these days.
 
I think both are really worth the money- Kunos pricing always seemed very reasonable for me. You can't really go wrong with either of them. Those two Sims are the only ones I drive nowadays- I don't need something else, really.

One thing you should keep in mind, ACC can be quite Demanding in terms of Hardware, since it runs on a newer Engine.
 
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I'd take AC every time, personally. But my install is well on its way to 1TB so I can jump into a 911RSR battling for the win at Le Mans, a Viper GTSR at Spa, be Hamilton fighting through the grid at Dubai, channel my inner Rickard Rydell as I fend off Plato's Laguna, Shake'n'Bake my way around Talladega, wow the crowds at Goodwood with a rare 250 GTO, rumble around Brooklands in a Bentley, throw an Audi R8 around the Top Gear Test Track, lap the Nordschleife in a Volkswagen Fox.... you get the idea. Every day is a completely different experience.

ACC is slightly more realistic, but let's just say you REALLY need to like the Blancpain GT series.
 
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ACC is hard focussed on current GT3/4 - tyre model is specialised ( and *vastly* better than AC, better than anything else for GT3/4 tbh ), physics model in general is way advanced - the aero model is the best consumer grade one out there and when they added chassis flex it made all the others feel like boxes on springs. Visually & audio wise ( especially the latter ) it's a long way ahead too. And there's a half decent implementation of wet tracks. It's very addictive - initially when I sit down with it I'm a bit ambivalent - for some reason after the initial "ooh pretty, sounds awesome stage" there's not a great wow-factor, but after a few laps I find I really don't want to stop. I've done ( code level ) work on sim physics in the past so I'm a bit sensitive when something's not being convincing, and I feel like this one breaks my immersion less than other sims. It doesn't take more than walking outside & getting in my car to get a sense of perspective of sim realism ( ie, none of them are ) but this feels the least unconvincing, including old AC.

On the downside it's only GT3/GT4, FFB doesn't feel quite as good ( albeit what it's actually telling me is more helpful - I make a lot more unconcious corrections in ACC than any other sim ), it needs a hefty GPU and the network side of things feels decidedly like it's still in beta. And no practical way of modding it.
 
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