...from buying F12012
The handling is numb and uninspiring at best (IMO ofc).
The main reason for this thread is to remind you all to be grateful and appreciative of GSC 'cause their cars are/feel great!
(Now we just need Admin to give us some club races with strategy involved such as pit stops HINT HINT )
Thanks Reiza.
P.S. Anyone want to buy a cheap copy of F1 2102?.....Excellent condition, low klms, no scratches, all original, only driven on weekends.
F1 2012 is not a simulation, it's a casual fun racing video game with some realistic or semi realistic qualities (like granturismo, forza, project cars, some rally games, some mods for shift series, etc). If you are new to the simracing world I would suggest to you the "true" sims (I say "true" because the word sim gets used and abused wayyyyyy too much now that big companies are starting to use it to advertise their games).
- RFactor (certain mods and controller settings can make it feel either a little awkward or completely amazing, so it's therefore less instant plug and play than some other sims but well worth it)
- Netkar Pro
- Game Stock Car 2012, as you know
- Live for Speed
- GTR2 (not the stock content but certain mods)
- iracing
- Race 07 (plus add-ons including GTR Evo, which basically is an add on but it's own product)
- Turismo Caraterra
- GT Legends
For the future:
RFactor 2
Assetto Corsa
And possibly raceroom experience and project cars, depending on just how far they go with the physics. I think both will DEFINETELY be in that middle "converting casual racers to actual sims" range.
Most of those have different tyre models and overall physics engines, ffb systems, etc so they will feel different from one another, have different plus points and minus points over one another, have different "in your hands" feel over one another (due to the actual ffb itself), have different flaws from one another (every sim has flaws, no such thing as perfect physics model of course), etc etc etc
If I owned an actual real life racing team and I had to pick a few of those sims for my team, to use for training not for fun, but as an actual tool, then by far the ones that seem the most almost industrial/professional like would easily be rFactor 2 (although still not even close to final release, the physics already feel amazing, other than some oversteer issues that are a little harder to control than they should be), Game Stock Car 2012, and Netkar Pro. MAYBE iracing aswell, but my feelings always change on that game, depending on the car, the track, what I had for breakfast that morning
etc. Plus, Iracing started feeling so dull and lifeless after playing more and more of rFactor 2.