Why has AC such weird physics when your car crashes?

The car phsyics behave realistically as long as you keep your tires on the road, but when you crash or turn your car upside down, the game goes nuts and most of the time you can see your vehicle doing strange things on the air, or being devoured by the ground, etc. It's like if they physic engine is suddently broken and the game goes crazy. I really miss when I crashed or did some stunts with Live for Speed, for instance. Your car behaved realistically all the time and it rolled and landed like expected. I was not expecting something like Beam NG Drive, but they way AC works when not driving normally is unnaceptable. Do you think this could be fixed or reworked?
 
I guess because it's a driving simulator and not a crashing simulator. I must admit, I have rarely noticed anything unexpected when crashing / rolling, unless the crash results in the suspension on the car becoming so damaged that it breaks the physics engine. But, in that case, the race is over anyway, so... ¯\_(ツ)_/¯

Maybe just use LFS instead of AC?
 
The game is eight years old, I wouldn't hold my breath for a rework of anything that can't be tacked on by CM, CSP & SOL.

AC even has issues with cars banking too high, that's why we never got a remake of Rusty Springs to go with the Need for Speed mod. The engine is simply not made for the car not being on all fours.
 
The age of the game ain't the problem...
look at GTR2 (2006) for example...it handles jumps, banking and even flipping very well and realistic.
Damn...even "Viper-Racing" (1998 ?) had WAY better physics in such situations.

I share the opinion of "Elaphe", i would LOVE to see a physics-mod, that allows realistic physics, WITHOUT all 4 tyres on the ground...not for doing stunts, but for rallye and more heavy offroad-driving.
PLUS...its ****ing annoying, when you spin into an earth-wall (very common especially on vintage-tracks and rallye-stages) at low speeds, that never would damage the car, but the car just flips, get stuck absolute unrealistic, or clips through the wall and falls into NOTHING and you're dropped back into the pits.
I have experienced that many times now and it really got me mad sometimes.
 
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That is down to poor track creation, not the game's physics engine.
Alfie...you know i respect you very much...but there IS something that is really weird with the AC-physics, you have to admit. U surely haveplayed GTR2 and must have noticed the difference...and its not always the track...cars get stuck, or behave really weird even on kunos-tracks, when jumping saussage-curbs and landing on 2 tyres, or hitting a grass banking, etc
 
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I was referring to the example of falling through the track and being teleported back to the pits. If a track is made correctly with no holes or gaps in the physical mesh this simply does not happen.

But yes, I agree, the physics engine does have some shortcomings with regard to collisions and non-4-wheels-on-the-ground behaviour. From what I understand of sim coding, collisions are very expensive for the CPU so I would assume that AC's relatively poor handing of 'non-racing' incidents are as a result of AC being 8 years old and the computational limitations of 2014.
 
But why was it possible to create realistic physics back in the 90s then? ...and on many other sims since? It really doesn't relate to the age of the game...

And about the non-clipped surfaces...they mostly ARE drivable...but when the car hits them in e certain angle, it just clips through them...for example if you leave the track and go airborn (not high...maybe 50cm over ground), jumping over a sidewalk or a small banking and THEN landing only on one wheel, or two, instead on all four...and the car will just go through the bottom and into nothing sometimes...and i just drove on the "Col d'Aiguine"-Rallyetrack and only slid into the guardrail quite smooth with the right-rear fender of my car(normally not more than a little scratch), but it got stuck to a full-stop, like hitting a tree and my car then, after stopping climbed up the rail in -super-slowmotion, till the front right wheel was ON the rail and then i got thrown back to pits...that sucks
 
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But why was it possible to create realistic physics back in the 90s then? ...and on many other sims since? It really doesn't relate to the age of the game...
I mentioned the age of the sim in regards to the chances of a rework. I'd welcome one, and maybe Ilja can do something with CSP, but like I said, don't hold your breath.

What a game engine is or isn't capable of depends on what the devs implement, but with given time and money constraints they need to make choices and set priorities. AC uses an in-house engine and was planned as a way, way smaller project by a small dev team when it started.

Maybe @StefanoCasillo can give you some input ^^
 
I mentioned the age of the sim in regards to the chances of a rework. I'd welcome one, and maybe Ilja can do something with CSP, but like I said, don't hold your breath.

What a game engine is or isn't capable of depends on what the devs implement, but with given time and money constraints they need to make choices and set priorities. AC uses an in-house engine and was planned as a way, way smaller project by a small dev team when it started.

Maybe @StefanoCasillo can give you some input ^^
i won't talk back on that...i know...but it angers me nontheless...they should have done better in first place...kunos MUST have noticed, that collission and behavior in extreme driving situations are quite weird in the sim...thatfor i miss playing gtr2...and because of the way better damage-model it had
 
Complaining about something the game doesn’t do… after 8 years? White noise.

Game is fine, want more? Learn to code.
Not EVERYONE started with AC 8 years ago...i just got it installed for 3 months now...until then, i was playing GTR2 and Race07, wich are quite PERFECT with physics...and that's why i have the direct comparison...and i am just pointing out FACTS about the physics...so sry i haven't been there 8 years earlier to complain about it, but now i am and i think what i said, i also had pointed out 8 years ago... The real thing is, i have been playing racing sims, since the late 90s and i NEVER had a sim, with such weird physics, in comparable situations, when cars get airborn, flip or on collissions...and when you read some of the posts in this forum, MANY people are wondering about it... i don't say, that AC is a bad sim, in fact i really love it and those problems only happen SOMETIMES...but still this issue with the physics is a fact, other sims i drove have managed better...equal how old they are...
 
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  • Deleted member 197115

There is nobody to complain to, title is long desupported by devs.
Considering that clean racing is main prerequisite of going fast and even finishing the race, is crash physics really that crucial? It reacts reasonable fine on minor typical during race contacts.
but they way AC works when not driving normally is unnaceptable.
Everybody is free to enjoy the game the way they want, but may be accommodating for "not driving normally" Wreckfest crowd was not at the top of Kunos priority list.
 
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I think the two main points here that are just inarguable are,

1. The crash physics suck.
and
2. Its not going to change.
sadly...but i hadn't had the biggest issues with CRASHES...but for example with rallye driving, when the car gets airborn only 1m above ground and at landing the suspension on the rear bounces the car up again, like it had pogo-sticks, instead of shock-absorbers, or when the car hits the ground at an angle of 20deg, it goes through the surface of the track and falls into nothing
 
some little things that might ease the pain, using CustomShadersPatch:
1664734704947.png
 
Like @Fat-Alfie said above, the thing is mostly with mod tracks, i guess you mostly are about something like that

90% of mod tracks are not using invisble "simple" physical walls, but they rather have the complicated mesh from a fence as physical wall.

So try goin' havoc on an original Kunos track and report back if its there too. I doubt.
 
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sadly...but i hadn't had the biggest issues with CRASHES...but for example with rallye driving, when the car gets airborn only 1m above ground and at landing the suspension on the rear bounces the car up again, like it had pogo-sticks, instead of shock-absorbers, or when the car hits the ground at an angle of 20deg, it goes through the surface of the track and falls into nothing
AC was not meant for Rally... this argument is not valid when it comes to complaining about the game physics
 
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