I know its kinda strange question but still... A good question! Rfactor 2 has a good engine but most circuits are poorly done: road textures are bad, trees textures are bad, ambient occlusion is close to nonexistent!!! Only Croft circuit with Poznan are amazing! Why's that??
Because some of them are fairly quick conversions. The isi stock tracks are usually pretty well done(malaysia, silverstone, mores, brianza etc...). The VLM tracks (croft, poznan, sebring, mid-ohio) are great as well.I know its kinda strange question but still... A good question! Rfactor 2 has a good engine but most circuits are poorly done: road textures are bad, trees textures are bad, ambient occlusion is close to nonexistent!!! Only Croft circuit with Poznan are amazing! Why's that??
The main problem for me on some tracks, especially ISI's ones are the tightness of the track, and slippery's kerbs.
The indy turn 4-5 is flat out, how is that too tight?
Kerbs are not any sort of problem that I've encountered, so maybe you could provide examples I can try?
Biggest issue for me is AIW
In general I don't like when kerbs are more like ice than rumbling edge: on ISI's tracks it's the case, you run on it and you can ridiculously loose you car immediately without feel any bump on your car.
I have to disagree. I dont know, if you have switched to a wheel in the mean time, but when I hit a in real life "hitable" curb I have no issue controlling the car, but I of course have to make corrections.In general I don't like when kerbs are more like ice than rumbling edge: on ISI's tracks it's the case, you run on it and you can ridiculously loose you car immediately without feel any bump on your car.
Same story with Sebring I can ride nearly every curn easily with a GT car.
Making my point by showing my (and your) driving, that got you another "winner"Jip,
Watch from 2:30
In general I don't like when kerbs are more like ice than rumbling edge: on ISI's tracks it's the case, you run on it and you can ridiculously loose you car immediately without feel any bump on your car.
What does AIW mean ? I don't understand that word.
in player JSON you can set the type of wave (sine etc), and the volume of rumble and the wheel reaction.In general I don't like when kerbs are more like ice than rumbling edge: on ISI's tracks it's the case, you run on it and you can ridiculously loose you car immediately without feel any bump on your car.