We had the Falcon series, we had the Flanker series. We had Jane's F-15, Jane's F/A-18 (what a great great great community we built), F16 Aggressor, Mig Alley (another great community and development team built), BoB and Oleg's IL-2. All prodigious study sims (perhaps BoB and IL2 not so much). Then the era of study sims was terminated by the usual excuse (costs and profits) and on came the multi-aircraft sims era (LO:MAC the most obvious).
But my list pales in comparison to yours. I humbly bow before your sim-lib.
Yep! So true.AI was king.
[USAF and F/A-18 are still in my HDD's. How'bout that? Great seeing a fellow flight simmer here, Andy!]
What's baffling is back in 95-99 flight sims were a solid 10% of the market, the same as sports games... Then almost over night, poof! Marketing people never liked them...
Unbelievable collection of games/sims Andy
SMS needs to make the best of the release of their new platform as far as profitability and don't want to give away a lot of what has been put into it off the get go. I for one respect that approach so it's is in their best decision not to allow modding of their title at this time but they did not rule it out for the future and as a team that started with modding still thinks highly of those with the same creative ambition. Just give it time and see what the future brings?That's why i don't believe too much on this game, if it's not modding friendly i don't see it becoming "the simulator" for the coming years... (if in fact it is a simulator which i doubt, lol)
If it's like Raceroom or iRacing where you have to pay for this, pay for that i can't see it in the long run...
SMS needs to make the best of the release of their new platform as far as profitability and don't want to give away a lot of what has been put into it off the get go. I for one respect that approach so it's is in their best decision not to allow modding of their title at this time but they did not rule it out for the future and as a team that started with modding still thinks highly of those with the same creative ambition. Just give it time and see what the future brings?
As for lining the pockets of the dev team - sim racing is as we all know a relatively small market. Whatever helps the developers to produce games at a higher quality I am fine with. So if they need to put out paid DLC a few months or a year after release, that's no skin off my back. Everyone has to earn a living, they shouldn't be persecuted for trying increase their income. After all, its not as if it is some sort of scam that leaves us broke and without any benefit.
Modding should be done like ED did with DCS. 3rd party payware which must be approved by SMS to meet the PCars standards in licence, handling, detail, ffb, physics,...
That's the only way to make it work in this game.
No illegal rips with fake names or made-up handling by some geek who never raced a car before.
thanks for that, i do not mind that project cars does not at the moment allow modding, it needs to progress and sort out their own bugs and issues. assetto corsa's mods are ok but like you say some are quite buggy and some of the tracks are terrible. this was my first game i used any mods in so it's all new to me as is sim racing.Modding can be a good thing and a bad thing. Take Assetto Corsa, which I do like, some mods are pretty good some are not, not a lot of consistency though. While time (AC maturity) may improve this consistency, as it is now mods many times break when AC is updated and the AI is terrible on mod tracks in many cases. I'm not trying to beat up on AC but its a reality of modding.
Also, mods don't always work well for multi-player as it now becomes a requirement that all have the same content. A number of times I tried to join an online race only to find that I don't have the right content or the liveries of others are not correct.
Modding sounds great, but you better be accepting of bugs and lack of consistency - pCARS is getting beat up for just these things and modding would not help. If I had a choice, I would like my games to support modding but I'm also tolerant of bugs and inconsistencies.