Frederic Schornstein
TXL Racing
First Version ready to download:
http://www.racedepartment.com/threa...nissan-gtr-gt1-corvette-gt2-camaro-gt3.98100/
Before all the text: I am looking for testers preferably very fast drivers, which are able to extract maximum performance from the cars. Everybody else is also welcome to give feedback on the cars as it is important to me, that the character of the cars stays intact. I hope to create a first test version towards the end of 2014, but that is not very likely to happen as I wont be able to start working on it before the mid of december.
Seems @Stefan Woudenberg got me too much into car testing, that I am coming up with an idea like this.
As I already stated in the VSC2 forum I am thinking about creating a BOP for the ISI GT1, GT2 and GT3 cars, so we could use all three cars in a race and actually race each other as a lot of people have one favorite, which was obvious in the GT1-2-3-4 club events. Actually it will be four cars as the Corvette is available with two diffrent engines. Maybe the Apex Modding SLS can be added later.
I had a few thoughts about the approach and first off thought about weight and maybe reduce the front and rear wing settings available, so downforce would be cut down through the setup, but this would make setups for the original cars unusable, which is not nice and would make the cars a kind of extra Mod for which you have to do extra efforts in terms of setup, which I personally hate.
Therefore I think it is better to reduce the front and rear downforce equally to keep the same balance and same setup options in terms of wing settings. Of course drag has to be adjusted on cars like the GT-R, which is a lot faster in a straight line.
Here are some adjustments I would do for the first tests. These changes are intended to equalize the cars for long distance races. The values are not based on any data and are basically random numbers at the moment. A kind of sprint version could be possible as well in the future to spice up 45min races.
Nissan GT-R GT1 (GT3)
Chevrolet Corvette GT2 (GT3)
http://www.racedepartment.com/threa...nissan-gtr-gt1-corvette-gt2-camaro-gt3.98100/
Before all the text: I am looking for testers preferably very fast drivers, which are able to extract maximum performance from the cars. Everybody else is also welcome to give feedback on the cars as it is important to me, that the character of the cars stays intact. I hope to create a first test version towards the end of 2014, but that is not very likely to happen as I wont be able to start working on it before the mid of december.
Seems @Stefan Woudenberg got me too much into car testing, that I am coming up with an idea like this.
As I already stated in the VSC2 forum I am thinking about creating a BOP for the ISI GT1, GT2 and GT3 cars, so we could use all three cars in a race and actually race each other as a lot of people have one favorite, which was obvious in the GT1-2-3-4 club events. Actually it will be four cars as the Corvette is available with two diffrent engines. Maybe the Apex Modding SLS can be added later.
I had a few thoughts about the approach and first off thought about weight and maybe reduce the front and rear wing settings available, so downforce would be cut down through the setup, but this would make setups for the original cars unusable, which is not nice and would make the cars a kind of extra Mod for which you have to do extra efforts in terms of setup, which I personally hate.
Therefore I think it is better to reduce the front and rear downforce equally to keep the same balance and same setup options in terms of wing settings. Of course drag has to be adjusted on cars like the GT-R, which is a lot faster in a straight line.
Here are some adjustments I would do for the first tests. These changes are intended to equalize the cars for long distance races. The values are not based on any data and are basically random numbers at the moment. A kind of sprint version could be possible as well in the future to spice up 45min races.
Nissan GT-R GT1 (GT3)
- Keep current engine and tires as they are very important for the cars characteristics
- Reduces front and rear wing downforce by around 25% and keep the same front-rear downforce split, so GT1 setups work on the GT3 version. You will only get overall less downforce
- Diffuser may have to be adjusted as well to keep the same aero balance
- Increase overall drag as the car has a big top speed advantage compared to the others
Chevrolet Corvette GT2 (GT3)
- Keep current engine and tires as they are very important for the cars characteristics
- Reduces front and rear wing downforce by around 10 to 15% and keep the same front-rear downforce split, so GT2 setups work on the GT3 version. You will only get overall less downforce
- Diffuser may have to be adjusted as well to keep the same aero balance
- Increase drag if necessary
- Add 50kg of weight to the 2010 engine upgrade as the 2010 engine is superior in terms of power delivery and top speed, which leads to the 2009 engine being rarely used as it is more difficult to drive and not as quick (but a lot of fun). This should allow for more variety in terms of engine choice
- Add another upgrade package based on the 2010 engine (maybe for the 2009 as well), which has auto-blip. This would be a beginner upgrade to make the car more accessible, but it will be penalised with an extra 25kg, so it cant be used to gain an overall advantage.
- Probably reduce weight by a maximum of 100kg, so changes to the GT2 and GT1 dont have to be that big.
- The rest of the car should stay unchanged only exception could be in terms of fuel tank size and pit stop times (see fine tuning)
- Pit stop times can be adjusted to accomodate diffrences in longrun performance
- Fuel tanks may have to be adjusted target are stints below 60min like with the current GT2 Corvette
- The Camaro may keep it's fuel advantage to compensate pure lap time performance disadvantages. As the Camaro has hard tires compared to the GT-R's and Corvettes's soft tires 60min+ stints shouldnt be a problem
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