So I cancelled my refund to give this another go and I've actually got it running quite well.
I've spotted something that's really shocked me though - and I've not seen anyone mention it so far and that's the glaring issue with the handling model.
Take a GT3 car out on a wet track for a race, and pay attention - deliberately and I mean DELIBERATELY floor the throttle round turns....brake hard into corners....TRY to upset the car, and you can't. I DEFY you to have to "feather the throttle" or "dab the brakes" in wet conditions. Racing in the wet in Pcars 2 is far easier than in the dry in rF2, GTR2, AC, AMS or even F1 2017.
If you manage to get the car into an oversteer just fling the wheel back the other way and be amazed as the code takes over and your car is righted again. And do try and tell me that this is because of the "huge downforce"...it's not.
Seriously.
This is obviously a load of bullshit code for the console and gamepad users to make it easy for them. I have checked ALL the settings and there are no assists I have on...everything is as "hard core" as I can make it.
I've just run 3 other races in different conditions in different classes to see if this was a one-off and sadly it's not.
The code in this game is controlling and balancing your car all the time...making you think you're far more in control than you really are. The cars are in reality on rails and you're just there for the ride.
So I'll play this "for fun" and treat it on the same level as burnout paradise or NFS in terms of the handling model, but it is by no means even approaching the same universe as a simulation at this point.
EDIT : I have now also noticed a few times where the car brakes for me...if I try and crash and then steer quickly in the other direction the brakes come on all by themselves and the car rights itself.
I've also noticed that that there is a single axis around which any car moves, not 4 contact points as you are being told. This is a retrograde step back years in time...and no doubt the reason why they had time to add a lot more tracks and cars.
EDIT 2 : Also noticed that when racing in snow you can lock the wheels and still steer round corners.....what wonderful physics we're being blessed with....
"We need to add a lot more content Ian...what should we do?"
"Simple Jim - dumb the physics way down and stick a **** ton of code in there to make them assisted handling and we can spend time on the fancy skins".
" But Ian....won't people notice?"
"Don't be daft Jim...look at what we got away with the first time round....besides half these dumb assed gamers will believe what the paid reviewers will tell them".
"Wow Ian....that's genius....."
I've spotted something that's really shocked me though - and I've not seen anyone mention it so far and that's the glaring issue with the handling model.
Take a GT3 car out on a wet track for a race, and pay attention - deliberately and I mean DELIBERATELY floor the throttle round turns....brake hard into corners....TRY to upset the car, and you can't. I DEFY you to have to "feather the throttle" or "dab the brakes" in wet conditions. Racing in the wet in Pcars 2 is far easier than in the dry in rF2, GTR2, AC, AMS or even F1 2017.
If you manage to get the car into an oversteer just fling the wheel back the other way and be amazed as the code takes over and your car is righted again. And do try and tell me that this is because of the "huge downforce"...it's not.
Seriously.
This is obviously a load of bullshit code for the console and gamepad users to make it easy for them. I have checked ALL the settings and there are no assists I have on...everything is as "hard core" as I can make it.
I've just run 3 other races in different conditions in different classes to see if this was a one-off and sadly it's not.
The code in this game is controlling and balancing your car all the time...making you think you're far more in control than you really are. The cars are in reality on rails and you're just there for the ride.
So I'll play this "for fun" and treat it on the same level as burnout paradise or NFS in terms of the handling model, but it is by no means even approaching the same universe as a simulation at this point.
EDIT : I have now also noticed a few times where the car brakes for me...if I try and crash and then steer quickly in the other direction the brakes come on all by themselves and the car rights itself.
I've also noticed that that there is a single axis around which any car moves, not 4 contact points as you are being told. This is a retrograde step back years in time...and no doubt the reason why they had time to add a lot more tracks and cars.
EDIT 2 : Also noticed that when racing in snow you can lock the wheels and still steer round corners.....what wonderful physics we're being blessed with....
"We need to add a lot more content Ian...what should we do?"
"Simple Jim - dumb the physics way down and stick a **** ton of code in there to make them assisted handling and we can spend time on the fancy skins".
" But Ian....won't people notice?"
"Don't be daft Jim...look at what we got away with the first time round....besides half these dumb assed gamers will believe what the paid reviewers will tell them".
"Wow Ian....that's genius....."
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