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USCRL Sim Racing
10 h ago·
NEWS! Our team is in the process of putting together a stock car mod based on the NASCAR Xfinity Series for RFactor2. It is currently in an early beta test state where it will be open to select people within our organization before releasing it to the public. We have a tentative release date of July 1st, 2018 for its public debut.
Our group has modding expertise and spent a lot of time in previous years doing so, specifically creating the entire Xfinity mod found on American Stock Car Sim Racing, which is presently being privatized and distributed on unauthorized use. Do to this, we felt the hard work and content our group exclusively put together should be put to use in a modern racing simulation on DX11 and made for ALL to race who want the opportunity. Furthermore, our intent is to make as little updates as possible so that people don't have to deal with the hassles of changing physics, constant updates, and a massive headache.
We've not only converted that work but also revamped, updated, and changed many things to get it prepared for rF2 (including a brand new cockpit with all new materials and objects). Additionally, we are looking to hopefully have a 2018 NASCAR Xfinity car set released and produced by a number of our talented painters.
Although we are excited about its potential, note that it is in the early stages. Those who know us personally can feel free to get in touch if we haven't seen you in a while and be involved in the early beta process. We want to get some test nights together during the upcoming weeks and hope to put a league together when the entire mod has been finalized.
As many are already aware, we wanted to make this move two years ago but were unfortunately saddled with appeasing to a league filled with people on outdated PCs and a former team member who was highly resistant to change. We figure we owe it to our core to give this a go. Here are some very early screen shots of what we are presently working with.
USCRL Sim Racing
10 h ago·
NEWS! Our team is in the process of putting together a stock car mod based on the NASCAR Xfinity Series for RFactor2. It is currently in an early beta test state where it will be open to select people within our organization before releasing it to the public. We have a tentative release date of July 1st, 2018 for its public debut.
Our group has modding expertise and spent a lot of time in previous years doing so, specifically creating the entire Xfinity mod found on American Stock Car Sim Racing, which is presently being privatized and distributed on unauthorized use. Do to this, we felt the hard work and content our group exclusively put together should be put to use in a modern racing simulation on DX11 and made for ALL to race who want the opportunity. Furthermore, our intent is to make as little updates as possible so that people don't have to deal with the hassles of changing physics, constant updates, and a massive headache.
We've not only converted that work but also revamped, updated, and changed many things to get it prepared for rF2 (including a brand new cockpit with all new materials and objects). Additionally, we are looking to hopefully have a 2018 NASCAR Xfinity car set released and produced by a number of our talented painters.
Although we are excited about its potential, note that it is in the early stages. Those who know us personally can feel free to get in touch if we haven't seen you in a while and be involved in the early beta process. We want to get some test nights together during the upcoming weeks and hope to put a league together when the entire mod has been finalized.
As many are already aware, we wanted to make this move two years ago but were unfortunately saddled with appeasing to a league filled with people on outdated PCs and a former team member who was highly resistant to change. We figure we owe it to our core to give this a go. Here are some very early screen shots of what we are presently working with.