Hi all - in Xpacker, when I assign a texture to a material on an imported 3ds model, the texture does not fit the surface its mapped to. I have tried scaling, offsetting and rotating the texture but it seems to have no effect when the XPack is reloaded. Any ideas?
Edit : I'm using jpgs. I can use dds if required, the everything seems to work fine with the jpgs - apart from the mapping problem above.
Edit : I'm using jpgs. I can use dds if required, the everything seems to work fine with the jpgs - apart from the mapping problem above.