Aomori Speed Park

Aomori Speed Park 1.0

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Merci pour cette piste. Mon seul regret reste pour les joueurs qui ne jouent que contre les AI : les véhicules ne rentrent jamais ravitailler, et notre emplacement au sol est dématérialisé : nous ne pouvons donc pas ravitailler non plus.
Premium
Looks good, but is also the most GPU-heavy track I've ever seen.
Great work thank you !
Nice track!
I see like shiny edges of the side lines.
using CSP 1.75.
A really hard track to master. Excellent quality! Congrats!
nice
If this is your first mod, i can't wait to see more from you! I can't make a review that do your creation justice.. Super duper enjoyable track! So much thank you!
This track has it all, tricky corner ,track elevation, tricky bump and very very thigh corner. It is everything you want from a not so famous Japanese track
Training and learning basic car control should be perfect in this track. A.I. is also very good and do provide a very good competitive play. But, first thing i would like to see is improvement on lack of detail on the track . For example, adding some tall grass around a few corner,denser grass, some rock feature and more in dept detail in the pit lane. Also considering adding a bit more pit! But overall i like this track, and i can really see it develop with labor! i hope to see it develop! and i really recommend you give this track a try because its quite fun!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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