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Atlantic Road 0.75

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I fixed a bunch of things previously frustrated me. This is not a visual update but a "core" update. You may notice a few differences while driving.

1. 0.7 had a bug - the graveltraps didn't have grip, now they have
2. increased the mesh density in most of the corners so now they look less angular
3. a bunch of ripplestrips were not driveable (this is an object attribute) in v0.7 which means your car just hover over above them without any effect on the car/tires. Now this is fixed, watch out in T3...
4. I eliminated 3 bumps on the track, in T10a (which is smoother now) and after T10b next to the ripplestrips and one after T11
5. also I eliminated a pot hole in the esses
6. fixed a lot of terrain poligons which were not connected together so there were a hole (still not all of them)
7. the black road (new asphalt) has new rFactor material "asph" which means it has more grip than the rest of the track. This affects the inside of T1 and T10a and T10b
8. the run-off in T5 is smoother than it was before but not by much

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