FIAT Uno Turbo i.e. MK1-MK2

FIAT Uno Turbo i.e. MK1-MK2 1.5.1

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A small update to fix a couple of things and for some improvements:
- Inserted in the installation folders a folder with the fonts for the instruments, which I had neglected to attach, causing the non-vision of the functioning of the digital instrumentation to those who did not already have the fonts installed.
- Eliminated a double mesh on the deflector that duplicated the image and occupied useless texture that weighed down the kn5.
- Improved AI behavior, fixed an issue that caused many cars to roll over easily.
- Reduced the weight of the kn5 a bit to optimize video performance.
- Now the samsung tablet no longer has a single blue LED, but has a double LED (on the left), green when using the info display and blue with the navigator.
- In addition to a txt file with the installation procedures, I have included a txt file "Read if you have installation errors.txt" to avoid some known installation errors.

!!Always delete the old version before installing the new one.!!
""A big update because I love these little beasts very much and hope to make driving even more enjoyable for you, this update focuses on the improvement and finish of the dashboard center console, but with many other improvements that are in progress opera I implemented and fixed small things that had to be reviewed with the CSP updates.
I've done a lot of tests and I hope I haven't missed anything that could cause problems for someone, but if you do, don't hesitate to contact me.
If anyone believes that something I haven't done can be implemented or modified, write me privately and if it's possible I'll try to include it in the next update.

Change log:
- Improved central console lighter \ air conditioner, redone graphic mesh and lighting, now no longer fixed but connected to the light switch.
- The stereo central console has also been improved, the graphic mesh and lighting have been redone, lighting which is now no longer a fixed emissive but is connected to the light switch, and simulates a small variation in brightness going from OFF to ON.
- The small retractable LCD display with room and consumption data has been eliminated.
- Introduced new retractable multifunction tablet LCD display, it can be changed to display ambient data, fuel consumption and suspension damage, or have the navigator, but also music with the various applications and many other functions, or it can become a rear-view monitor. From the visual card car settings menu you can enable\disable.
- Added mesh to the rear glass that simulates the defrost to the glass.
- Improved dashboard console lighting, now the symbols on the console no longer have a fixed green emission but are connected to the light switch for better realism, the lighting is now white.
- The brake bias value has been improved.
- The braking power has been decreased.
- All tires have had a small reduction in grip.
- Replaced the "driver" model with "driver_no_HANS" (more suitable for that era).
- Small improvements of shaders values on the steering wheel.
- Small improvements of shaders values on tyres.
- Added PIT lights hidden in the front bumper, they can only be seen in the BOX area when they come on.
- Added PIT LED in dashboard console, flashes in entry and pit stop.
- Improved the exhaust shaking effect.
- Added a slight flicker to the dashboard keychain as well.
- Fixed a script issue in petrol map 3.
- Added possibility to enter your Driver Name inside the cockpit in 2 different ways, on the dashboard for driving without navigator and under the navigator for driving with navigator, it is also possible to hide it, from the car settings menu visual tab.
- Fixed a CSP script issue in engine.ini, which after the latest CSP updates caused all AI cars on the starting grid to speed up when doing an offline race.
- Redone all LODs.
- Engine idle RPM reduced from 1050 RPM to 950 RPM.
- Increased instrument lighting.
- Updated shadows.
- Added 6 new skins with chrome effect, the chrome effect with CSP is still not visible in showroom, only in-game.
- Separation of Drivers suit package and optional material to reduce download file size.

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- Added the flashing of the "emergency lights" triangle also on the dashboard control, which makes the mod more immersive.
- Added a small display that shows the time of day, the ambient temperature and the fuel consumption km per liter, this instrument can be optionally hidden from the auto settings menu visual tab.
- Improved dashboard lighting with whiter tonal values, improved lighting of some dashboard warnings.
-Some changes to the values in config.ini regarding the wheel and tire shadows.
-Added a pneumatic compound with less grip, the compound is identical to the "street (ST)" but with considerable less grip. I called it "street (ST-2)". (I added this compound for those who prefer a mod with less grip)
-The 32_totip skin now has black side mirrors and front radiator grille than before which were white.
-Added a mesh to close under the front bumper, to solve the problem that from some perspectives you could see the transparency created by the normals of the bumper mesh.
-Small various improvements to the interior.
-New key inserted in the ignition dashboard and key ring, redesigned with UnoTurbo grif.
-Added script to implement new flames from the exhaust with CSP.
"To activate the new flames in ContentManager click on SETTINGS-> CUSTOM SHADERS PATCH and then right in the PARTICLES FX tab and check" New flames: ". To continue using the old flames remove the check"
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!!!FOR THIS MOD IT IS NECESSARY TO HAVE INSTALLED CSP 0.1.77 OR HIGHER TESTED VERSION!!!

Version 1.2 changes:
-Fixed a script error in the aero card.
-Revised engine data.
-Improved tire and texture shader values, now more realistic.
-Changed the milliseconds for the gear change in drivetrain which are now a little longer.
-Improved the inertia of the engine brake.
-Improved rim blur effect.
-Engine speed at idle brought from 850 rpm to 1050.
-Lowered the explosion temperature of the tire which is now at 140 degrees.
-Recompiled the ext_config.ini files.
-Improved all the light refractions.
-Now the front fog lights in the bumper can be activated independently with a button of your choice, and have their own independent yellowish refraction.
-Corrected the light hue of the front arrows that were too red.
-With the addition of the independent front fog lights I have reassigned the extra options in the menu, it will be necessary to update CSP to higher version and assign the new buttons.
-Now the fog lights on the front bumper are bigger, more similar to reality.
-The pit lights are now rear only.
-Added camera orbiting the car when entering the game.
-Improved some car visuals.
-Left seat of the driver and driver, have been moved further to the left for more precise alignment with the steering wheel.
-Added front fog led light that turns on when the front fog lights are activated.
_Improved effect and direction of muffler smoke at idle engine speed.
Separated and modified the material of the internal glass of the roof to eliminate the reflection that prevented a good view to the outside.
(Couldn't test in VR but it seems fixed, let me know)

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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