Fix Triplewide/Ultrawide Stretching w/Panini Projection

Fix Triplewide/Ultrawide Stretching w/Panini Projection 1.00.0

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After extensive testing, I have settled on these changes:
[/Script/Engine.RendererSettings]
niagara.CreateShadersOnLoad=1
r.NGX.DLAA.Enable=false
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.Reflections.TemporalAA=0
r.NGX.DLSS.DilateMotionVectors=1

[SystemSettings]
r.Upscale.Panini.D=1.0
r.Upscale.Panini.S=-.24
r.Upscale.Panini.ScreenFit=1.0
r.ScreenPercentage=60
r.PostProcessAAQuality=0
r.TemporalAA.Upsampling=0
r.TemporalAA.Algorithm=0
r.TemporalAA.R11G11B10History=1
r.Tonemapper.MergeWithUpscale.Mode=0
r.TemporalAACatmullRom=0
r.SecondaryScreenPercentage.GameViewport=110
r.HLOD.DistanceOverride=40000, 100000, 200000, 400000

*UPDATED VARS:* Dec 8th 2023: Using HeadCam (the one that you can move). My in-game FOV is 12. Using DLSS Quality - Sharpness 80. Panini.S adjusts the projection angle of your side monitor. Values close to 0 will be helpful for flat ultrawides. Values closer to -1 will be for enclosed rigs with monitors that go past your natural irl FOV. I use 5820x1080p res Triples. Eyes are 26" away from center monitor. Side monitors are 60º.
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