Hockenheim 2004 Reversed

Hockenheim 2004 Reversed 1.1

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This is SimBin's original HOCKENHEIM 2004 track from GTR2 with fantasy race direction reversal as requested by GTR233. I have attempted to retain the character of Simbin's beautiful work with minimal changes to objects, graphics and features.
RHockenheim_LOD.jpg
RHockenheim-Grid.jpg
RHockenheim-Grid2.jpg
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Latest updates

  1. Hockenheim 2004 Reversed Update to v1.1

    This update primarily addresses bugs in A.I. programming. An entirely new AIW file was created...

Latest reviews

thank you very much.
Thank you for the update.
Thank you for this track. I like "reversed" tracks.
I noticed only some little bug:
1) the Safety Car did not appear at the end of the pit-lane, because there was a little error in its definition (POS and ORI rather than PITPOS and PITORI). I fixed it.
2) some car during qualifying session did not leave the pit: i added the line GarageDepth=3 in the .AIW file to fix it.
3) AI cars are not very fast. I tried to increase their speed changing the value MidAdjust from 1.0000 to 1.0700. I also added the lines QualRatio=(1.0200) and RaceRatio=(1.0500), as in the original track. Now the AI cars are not still perfect, but they are faster than before.
4) some "gear-indicators" appear where they have no-sense. For example, in the middle of the main straight appears the indicator "1". The same indicator "1" appears in other places where it's not necessary.
gwaldock
gwaldock
Thank you for your thorough review. I knew the AI were slow; that is because my line is imperfect due my unfamiliarity with the track. I thought "hot lappers" could have fun with it until I had time to create a better line. I was unaware of the other issues, however, and I will correct them forthwith. I will post an update within a day or two. Thanks again!
Awesome
gwaldock
gwaldock
Thank you! I will post a revised / faster AIW file after I have had an opportunity to rework it.

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gwaldock
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Last update
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5.00 star(s) 3 ratings

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