A friend of mine named Wellvos, was keen on creating some fantasy tracks for Assetto Corsa, and he started creating a table top track like what I'm sure we all did as kids, and may still do now. We were thinking of the cars that you could run tracks like that and we thought that Lego would look pretty good on there.
So another friend named Paris suggested we all get LeoCAD and start building some cars and things, and because I have a square brain I just found the Lego instructions for the Audi Quattro and after having it sitting on my PC for 6+ months, I decided to pack it and put it up here.
I built the car over many hours in LeoCAD, exported it into 3DS, cleaned up 95% of the model, took out un-needed geometry and uvw unwrapped the whole deal and baked AO. Made all the stickers in Photoshop. Got everything game ready and built a custom collider, did extension stuff, rubbed some jank on it and now it is what it is.
Use Content Manager and the Custom Shaders Patch, not sure why you wouldn't these days, but apparently this needs to be said still.
Features:
Known Bugs: "They're not bugs they're features"
I'm not a data guy so it currently just has the old Kunos Quattro S1 data and sounds we all know and love.
Lego data and sounds are not currently going to be public due to the mass of hours poured into them so far.
The LeoCAD file is included if you want it for whatever reason. It's tiny so it's easy to add.
If you like this, I'm sure you will like seeing the progression of Wellvos creating his Toy Car Track, so go check it out on his Discord
This is a test if you happen to see it.
So another friend named Paris suggested we all get LeoCAD and start building some cars and things, and because I have a square brain I just found the Lego instructions for the Audi Quattro and after having it sitting on my PC for 6+ months, I decided to pack it and put it up here.
I built the car over many hours in LeoCAD, exported it into 3DS, cleaned up 95% of the model, took out un-needed geometry and uvw unwrapped the whole deal and baked AO. Made all the stickers in Photoshop. Got everything game ready and built a custom collider, did extension stuff, rubbed some jank on it and now it is what it is.
Use Content Manager and the Custom Shaders Patch, not sure why you wouldn't these days, but apparently this needs to be said still.
Features:
- Wheels
- Tyres
- Steering Wheel
- Shifter
- Lego Bricks
- Stickers
- Lights (Rally lights bound to Highbeam), Indicators, Reverse
- Exhaust flame, because why not
Known Bugs: "They're not bugs they're features"
- Some times the stickers don't render. Seems to be a CSP bug but I have no idea why it happens. 9 times out of 10 a reload fixes it.
- The hands don't touch the wheel and shifter all the time.
I tried to custom animate it all but even with the driver rig it just didn't work so it is what it is.
- Anything else may be intentional, I probably won't update the car from this point on as it seems to play and look good enough for the jank it is.
I'm not a data guy so it currently just has the old Kunos Quattro S1 data and sounds we all know and love.
Lego data and sounds are not currently going to be public due to the mass of hours poured into them so far.
The LeoCAD file is included if you want it for whatever reason. It's tiny so it's easy to add.
If you like this, I'm sure you will like seeing the progression of Wellvos creating his Toy Car Track, so go check it out on his Discord
Join the Toy Car Track Discord Server!
Check out the Toy Car Track community on Discord - hang out with 30 other members and enjoy free voice and text chat.
discord.gg
This is a test if you happen to see it.