Pure script:
Adjust ambient light, should look just right as sun is coming down now
Remove skydome contrast adjustment
Significant changes to exposure and ambient light, should give better visibility in general and bright tracks like LAC and High Force should look better.
Fine tuning of VAO, spectrum adaption, displays, glare, clouds, reflections, sunblinding
If you would like to buy me a beer: https://www.paypal.me/ears1991
Pure script:
- Enabled ambient light v2
Adjusted:
- Ambient Light
- Spectrum Adaption
- Lambert gamma
- Stars appearance
- Emissives
didn't get a chance to test extensively or take screenshots but should be good
Changes to Pure script:
Requires Pure 0.222 + CSP 0.2.0 or higher
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
- Configure Pure sunblinding shader
- Configure advanced ambient light
- Exposure adjustments in dark scenarios
- A few misc tweaks
- Remove support for older versions of Pure and CSP
Pure script:
Adjust sunrays
Adjust displays brightness
Make sure you are using Natural_Mod and not some old ones which have since been removed like Natural_Mod_pure , Natural_Mod_vr etc.
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Note that free version of CM doesn't install this properly via drag and drop.
Pure script:
Adjusted:
- overall brigthness at day and at night
- highlights tonemapping
- directional ambient light (more subtle)
- displays, lights brightness
- workaround a potential issue with custom tonemapping/pure config app which could cause other filters to look weird after using this one. suggest to reset pure config to default settings (and press save) to start fresh
Make sure you are using Natural_Mod and not some old ones which have since been removed like Natural_Mod_pure , Natural_Mod_vr etc.
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Note that free version of CM doesn't install this properly via drag and drop.
issue with RD upload - redownload if you got this one
v21
new tonemapping via pure 0.180/CSP 0.180p218 significantly but subtly changes the whole look. not tested extensively but seems like a nice step change so thought it was worth uploading.
v21.1
add backwards compatibility for older csp version
New tonemapping (as shown in screenshots) only available with CSP 0.180p218 or above
new tonemapping via pure 0.180 significantly but subtly changes the whole look. not tested extensively but seems like a nice step change so thought it was worth uploading
Requires CSP 0.180p218
Pure script:
- Lots of fine tuning
- Changed approach to setting gamma+filmic contrast thanks to Ciba1991
- Includes fix for slow exposure initialisation with Pure 0.180 - code provided by Peter Boese
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Note that free version of CM doesn't install this properly via drag and drop.
Adjust DEPTH_MASK_THRESHOLD to address issue with pure skydomes (thanks @ReturnMe ) (also added note to mod overview page re. skydome and clip planes)
Pure script
Adjusted Lambert gamma - can have a big impact on the overall look, I think its better now
Adjust sun saturation
Adjust night exposure control
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Note that free version of CM doesn't install this properly via drag and drop.
Pure Script
Improve look at low sun angles
Adjust sunrays
Adjust sun saturation
Adjust skydome brightness
Adjust exposure sensitivity
Adjust emissive strength
Sol Script
Better sunrays
Natural_Mod.ini
Adjust glare
adjust DEPTH_MASK_THRESHOLD
Natural_Mod_Base.ini
Adjust saturation
Adjust glare
Natural_Mod_Photomode.ini
Remove CG
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Note that free version of CM doesn't install this properly via drag and drop.
Pure script:
- Tweak lambert gamma (sun effect on materials at low angles)
- Tweak sunray length and fix excessive sunrays in some cases in VR
- Contrast and brightness in bad weather
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Pure script (REQUIRES PURE VERSION 0.154):
As the changes to the pure version were fairly drastic (despite hopefully looking largely unchanged), there might be a few more tweaks to come, so you might want to enable email notifications of updates via Racedepartment's "watch" function.
- Switch to new Pure AE logic, tuned for minimal fluctuation to avoid noticeable brightness changes. Day/night transition should be better, brightness more appropriate in all conditions, especially on some mod tracks which were brighter than KS tracks with this filter.
- Minor tweaks to:
- contrast logic
- gamma logic
- lights strength
- emissives
- sunrays
Natural_Mod_Base (for default weatherFX)
Natural Mod + Pure:
- Increased exposure
Pure script:
Adjusted the following: exposure+contrast logic, emissives, displays, lights, VAO in overcast, sunrays, sun saturation
Shouldn't look too different despite changing lots of the script
Pure:
- Improved sunrays
- Improved contrast, saturation, brightness in shade and in mixed weather (e.g. broken clouds)
- a few other misc tweaks
Pure
Improved sunrise/sunset transition
Improved appearance in bad weather
Sol
Adjusted filmic contrast, less washed out, closer in apperance to my Pure script
If you like the filter, you can get email notifications of updates via Racedepartment's "watch" function.
Screenshots with Pure:
Pure minimum version 0.142
Changes to Pure script:
- Adjusted tonemapping, improves contrast in overcast or dusk/dawn
- Much better handling of dark weather and extremely bright weather
- Better handling of tunnels
- Adjusted skydome brightness
- Complete overhal of the script, might require some fine tuning but the logic is far better than before. Please report any issues, e.g. night time brightness, lights, emissives, tunnels, transitions through daytime to sunset etc.
Properly dialed in for all weathers/times of day with Pure now
Pure:
General:
- Overall slightly more contrast/less washed out
- Dusk/dawn brightness fixed
- Some over-bright mod tracks should look a bit better
- Glare at night adjusted
- Refined skydome appearance in bad weather
- Slightly more visible sunrays
- Removed colour grading as it doesn't work in VR
Thank you very much to those who donated!
Nothing major, refining the Pure version, still some more work to do on making it not too bright on some non-KS tracks (have something planned but need to test it further)
Thank you very much to those who donated recently, seems like there was a handful all at once from nowhere, so I guess the filter appeared in a video or something?