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Rallycross Gundaheim 1.0

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Well, the gravel part is flawless, but as for me AI crashes a bit too much in the chicane right after start - a little fix would be nice (if possible). Maybe it depends on specific mod and settings, but I did try it with a few different RX mods and chicane seems to be kind of a 'demolition point' there. :) 2 or 3 AI cars mostly lose some parts in chicane and they go to pit after first lap, so pit-lane looks like a joker (joke).
J
jomoog
Ok Aram, I understand. Thanks for the important feedback. I mainly tested the track with slower but more stable cars. I agree with you: for fast and furious AI the chicane seems too narrow. So let's modify the chicane. Today I will start a new version that is more rallycrosslike :-) . . . and to avoid misusing the pitlane as a joker.

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