Thomson Road Grand Prix

Thomson Road Grand Prix 1.1

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I was asked to increase the number of grid slots from the original 24 to 36 so the track could be of more use in online racing, and it seemed like a good opportunity to correct a few small flaws that were in the track.

Changes:
- increased gridslots to 40
- added 3D dead leaves
- added bitumen joints where tarmac is patched
- increased grip for new tarmac / reduced for old
- brand new physical road mesh with better feel
- updated tree models for better shading
- new textures for white lines / start line
- improved a few shader settings
- CSP cfg for night and rain

This was only ever going to be a 'light touch' update, and not a ground-up rebuild, so there are lots of things I would do differently now, but I'm still proud to say that this is the first track I made for AC :)

Screenshot_ks_porsche_718_spyder_rs_thomson_16-7-122-8-39-2.jpg


Screenshot_ks_alfa_33_stradale_thomson_16-7-122-14-5-5.jpg


Screenshot_ks_porsche_718_spyder_rs_thomson_16-7-122-8-39-41.jpg

Screenshot_ks_porsche_718_spyder_rs_thomson_16-7-122-8-41-36.jpg

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