Utah Motorsports Campus

Utah Motorsports Campus 0.6.1

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thank you.
Map works great now! Spent about 2 weeks trying to fix the "race cancelled" error, you NEED to install "custom shaders patch" from acstuff.ru/patch/.

Great map, thanks for doing this gutbomb
Will not launch in game, tries to load then exits out and "cancels race". Looking for a fix.
i cant get any layout to load, a little help?
GOOD ****
looks greaat just cant get it to launch has all the layouts
Thanks!
it would be nice to have more pitches
ok ok 0k =)
Enjoyed this track a lot in GTR2.
Keep up the good work :)
G_____S 0K :)
..not the improvements i was waiting for in the update. lack of details and objects... holes in the ground.. but i like the scenery a lot! keep it on!!
GutBomb
GutBomb
If you could post in the discussion on this mod more details about where the holes are I would appreciate it so I can get it fixed
Fantastic Job tanks
I got the 1st iteration which was already very promising. This update shows nice improvments. Excellent work, especially for a first mod. No problem on my side running CSP 1.61 & Sol 1.6 alpha 6 Keep it up.
Not a bad effort, about time this track was added!
Wow fantastic track but soooo heavy! I'm down to 20fps =/
GutBomb
GutBomb
Yeah I am definitely working on optimizations. I'll be posting an update soon that should address the performance. I've got a beefy PC so it has been mostly ok on my end but I know it could be better.
everything is BROWN.. the track looks like a dirt track.... what am i missing? i use CM..
GutBomb
GutBomb
It's a track in the middle of the desert. It's brown.
good start and fun track. AI def needs help exiting pit lane. They seem to crash into tire barrier and then they all pile up.

Keep up the good work, looking forward to the updates
Its a great track!
Only small problem i have is that my cars have a tendency to slide a little more than usual! Hope this can be fixed soon but otherwise still a great track!
Gracias

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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