Version 2.0 Daytona Oval

Version 2.0 Daytona Oval 2.0

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Version 2.0 Daytona Oval Works but poor ai on start line.
Just extract this folder into your "GTL\GameData\Locations" folder. The AI now gets service when they pit. AI blends into traffic better when comming out of pits and somewhat better enters pits. Hopefully this will make the Daytona Oval track more enjoyable cause it about drove me crazy, LOL.
I redid the garage locations and pit stalls to avoid conflict between DNF's and pitting cars during races. The track includes, Rain reflections, Nightlights, startlights, pitlights, working pace car.
Thanks to RacerM for his Tutorial, David Noonan for 3Dsimed and his tutorials.
OV_D_Lod.jpg

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Author
Jon c
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255
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22.1 MB
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