5 Crazy Cars We Want in Sim Racing

DeltaWing Crazy Cars We Want in Sim Racing.jpg
There are a lot of cars across many racing titles, but some still elude us. We have compiled a list of rather crazy cars that we really want to drive in sim racing.

Image credit: Polyphony Digital

There is no such thing as too much choice of cars in racing games, right? With so many vastly different types ranging from GTs, Sports Prototypes, Touring Cars and Open Wheelers, we are certainly not short on choice across multiple titles.

But even then, there are still so many cars that us mere mortals have not had the chance to drive in a sim. And there are many rather unusual vehicles out there! So we have compiled a list of very unique cars that we hope can be added to racing sims eventually.


DeltaWing​

First up is a car that many will recognise having competed in the likes of the Le Mans 24h and IMSA. The DeltaWing has appeared in a racing game before, that being Gran Turismo 6. It started out as a concept for the IndyCar series, but after it was not accepted, designer Ben Bowlby decided to take it endurance racing.

The incredibly unusual shape endeared it to fans, which resulted in a bit of a legal dispute. Nissan provided the engine, but after seeing the fan reaction, they allegedly made the claim it was their whole idea. That resulted in a legal battle that even saw the DeltaWing be removed from GT6 temporarily before launch.



That and the resulting lawsuit when Nissan got Bowlby to create the ZEOD RC (essentially a DeltaWing with an electric motor) meant neither car has been seen in any game since. Which is such a shame, as the DeltaWing and ZEOD RC are fascinating cars.

Imagine if iRacing were able to bring the DeltaWing to the service. It would be very interesting to see how it would stack up against the BMW, Cadillac, Porsche and Acura GTP cars. Hopefully these legal issues can be resolved as when it happens, us mortals always miss out.

Gordon Murray T.50s​

We never pass up an opportunity to mention this amazing car, which is still yet to be available in any racing game. Murray was responsible for the McLaren F1 and the Brabham BT46B fan car, the latter of which was inspired by the equally absurd Chaparral 2J, which can be found in Gran Turismo 7.

The Brabham and Chaparral’s fans would forcibly drag air underneath the car, which worked wonders in slow corners. This counteracted the loss in ground effect aerodynamics at slower speeds, practically glueing the cars to the surface. Murray decided to make the ultimate supercar with the T.50, and he decided to bring that fan tech to the road.

Gordon-Murray-T.50s-1024x640.jpg

The T.50s Niki Lauda is a track-only version of the world's only road legal fan car. Image credit: Gordon Murray Automotive

Subsequently, it also carried over to the track-only T.50s, which he named in honour of his late friend, 3-time F1 champion Niki Lauda. The Austrian was one of the BT46B’s drivers in 1978, adding to the connection. Together with its 760hp naturally-aspirated V12 and 852kg weight, the T.50s is already a mouthwatering prospect. But its aero and fan can produce a combined 1,500kg in downforce!

Just imagine the kind of racing that could be done with a whole grid of T.50s cars. It would truly be like nothing else. Meanwhile, the BT46B is already available in Automobilista 2.

Carver One​

From some very fast cars to a bit of an anomaly on this list. Anyone remember that episode of Top Gear when Richard Hammond drove a part-car, part-bike vehicle? Well, that was this car. Powered by a 600cc turbocharged 4-cylinder engine, it goes from 0-60mph in 8.5 seconds and on to a top speed of 115mph.

So it will not be breaking any speed records by any means, but that is not what makes it amazing. The Carver can lean like a bike, and sitting in it can truly give you the feeling of driving a fighter jet to your local shop. Undoubtedly (and not at all subjectively) the best motor-related Dutch export ever, and nothing can topple it. Literally.


These days, the petrol powered Carver has been succeeded by an EV city microcar, the fastest of which maxes out at 50mph. That may not sound exciting, but various kart classes barely exceed that, and the racing is still amazing. So why would a car/bike hybrid not lean towards the same outcome? Pun intended.

Motorcycle racing is always hard fought and exciting, a one-make Carver race would be wonderful to compete in. Preferably using the faster petrol-powered one, but maybe the electric cars could also deliver some amazing racing.

McMurtry Spéirling​

Who could forget this electric mini rocketship that set the all time record at the Goodwood Festival of Speed? It went over three whole seconds quicker than the previous record holder – the Volkswagen ID.R – and caused a sensation as a result.

Performance wise, there is simply nothing that accelerates faster. It goes from a standstill to 60mph in 1.4 seconds, 100mph in 2.6 seconds and 145mph in 5 seconds thanks to its two electric motors which produce a combined power output of 1,000hp, and it weighs less than 1,000kg.

But of course, sound is also a major factor for many sim racers. The Spéirling may be electric, but like the T.50s, it has a fan on the back which is so powerful that it makes the car sound like a jet at takeoff. Plus, it develops 2,000kg of downforce, which is why it is so quick in the corners.

With the acceleration of a dragster, the cornering of an F1 car, the sound of a jet and the aesthetics of a Batmobile, sim racers all over are begging to be able to drive it. The question becomes when and not if it will come to a sim.

Random fact: The Spéirling already has some sim racing in it. Keen observers may spot Fanatec’s Advanced Paddle Module on the car’s wheel. This can be seen particularly well in the full broadcast of its run featuring longer in-car shots.

Brutus​

Now for perhaps the most extreme car on this list of already extreme cars. On another episode of Top Gear, this behemoth was shown off and it truly left people shaken. The Brutus was made not long after the end of World War II, when some mad German engineers decided it would be an amazing idea to weld a 1907 chassis to the engine from an aeroplane.

They took the 47-litre (!) BMW-constructed V12 from a Messerschmitt, which produces 750hp in short spurts when it reaches 1,700rpm. For the most part, the Brutus peaks at 550hp which is enough for it to go at a decent speed. That is in spite of the fact that it weighs over 2,500kg.

Brutus-1024x640.jpg

The aero-engine Brutus will certainly be a unique beast to tame. Image credit: Axel Schwenke on Wikimedia Commons, available for free distribution under the CC BY-SA 2.0 Deed

The common consensus is that the Brutus is very crude and unrefined, and you only need to see the Top Gear review to fully understand that. It probably would not be a great car to do races with, although the challenge may be enough for people to at least try.

It would probably have to be short races, though. The current owners of the Brutus claim it can do 2.8 miles per gallon (or 1 litre per kilometre), although tests performed on the car put that number closer to 0.18 miles per gallon!

Which bonkers cars would you like to see in sim racing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Premium
As said, a lot of the special cars are available for AC, but often with standard physics that even don't have the special features. So they are quite useless.
 
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Premium
This piece really looks like a bit of a space filler, it could just have easily been titled "5 cars the community doesn't want" and written against those cars proposed.
As 'special' vehicles their physics need a rewrite to offer something different from more normal cars, of which I'm sure every member of the community could come up with a list of 5 cars they'd rather have instead, those which would work on existing physics without the need of an expensive sim rig platform
As has been said before here there would be in general a 15 minute window of interest for those cars, whereas cars that we can't find in popular sims like the Listers of the 50's, Tipo 151, and 65, Cerbera V8, P68, Ol Yaller II, and so on would be have a longer track life.
OK all in my list is old, but that's because I am, I'm sure though that many of our younger members would be just as capable of generating a list of vehicles that use the same general physics in current games than providing the vehicles in the article and doing it wrong.
 
To get what you want in a game, ultimately you need to have modding and then learn to mod.
I have set about getting stuff into AC that i want to see and most likely will never see.
The vast majority seem to want drift cars ands random cars and joke vehicles, the whole mentality from GT legends and Gtr2 has shifted massively.
So each to their own, but like i say, best way around it is have a crack at modding.

So for example. TR8 in AC. Just like real life, even though many sim gamers just don't get it, many racing cars don't have the same engine they started out with, many dont even have the same chasis, they are like triggers brush.
So this is running a chevy V8 engine. Although i have a variant with a Rover V8.

387774448_10163043511504951_2855975650802527735_n.jpg
 
This piece really looks like a bit of a space filler, it could just have easily been titled "5 cars the community doesn't want" and written against those cars proposed.
As 'special' vehicles their physics need a rewrite to offer something different from more normal cars, of which I'm sure every member of the community could come up with a list of 5 cars they'd rather have instead, those which would work on existing physics without the need of an expensive sim rig platform
[...] I'm sure though that many of our younger members would be just as capable of generating a list of vehicles that use the same general physics in current games than providing the vehicles in the article and doing it wrong.
I'll go at it for you with a list of cars that are rarely (if ever) featured in a sim, likely use the physics already present ánd have actually raced:

Ferrari 355 Challenge
TVR Cerbera Speed Twelve
70's IMSA GTO (any)
Volvo 850 BTCC
Mazda RX-792P
Nissan GT-R LM Nismo
Ute race cars (Holden, Ford, Chevy)
V8 Superstars (high power saloons)
 
I'd be happy with any F3000 car at this point. Or an F3 from the 90's...
 
A couple of them are available for Assetto Corsa:

yer they are!!!
mcmerty is $60 dollars and i was so exited for it couldnt even do a lap in it without it toasting the tyres glad i didnt pay ..... not sure why its so bad id say physics related if anyone wants to try fan car physics the redbull concept 2010 or theres another faster redbull version you can find it on a yt video link its called x10 maybe
its insane i did mt panorama in 59sec
 
Premium
Hello.
Which vehicles am I missing?
Simple answer.
None.
I am more than satisfied with what the Assetto Corsa community has in store.
Personally, I don't give a **** whether it's legal or illegal.
In addition, who can drive all the vehicles and routes?
I have found my niche. 50s to 95s.
Modding used to mean that as a player I brought things into the game that didn't exist before or that I personally didn't like in the original.
I'm uploading the mod to share it because as the creator I think others would like it too. Without any financial ulterior motive. A little dig at all the paid mods.
So if anyone misses a vehicle, model the vehicle, learn scripting and how to work professionally with Photoshop for the textures.
Because you miss it.
Otherwise, make do with what the modding community provides you for free.
The unpaid modders sacrifice their free time, share their enthusiasm and passion and for that all of us who don't do modding or can't do it should be happy.
Don't demand, do it.
Well, tomorrow is the weekend.
Watch race broadcasts on YouTube, drink beer and eat sausages, race and make your wife happy.
No offense, friends.
 
Well, I don't think it's as straight. Wanted cars (street or racing), cars modelised and graciously shared, hope or frustration about a car missing... In the example of AC, its all about a living and breathing community. If no conversation, discussion, any more feedback, and this community could almost die.

On my side, I found modding very hard, didn't got more than a freaky, loosy donut on Blender! I did my best in skinning, which is much more easy, that's why maybe we are millions; So hats off to the wonderful and talented modders who fullfilled so many dreams.

It's natural having hopes about a car or another, some can mod it, many can't.

Like Pete Conway, I dreamed about Max Balchowsky's 1959 Old Yeller II, indeed potentially very usable in game, and this car has a fabulous story too!

I also though about Panhard (Dyna z, LM64, and the last 24ct) a French make unfairly forgotten.

I stop there the list, but the 5 cars purposed in the opening post are a drop into an ocean!
 

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