AMS 2: Classic Nürburgring Out Now As Pre-Release Beta

Classic Nurburgring in AMS2 as release candidate.jpg
For over a month, we've known that Reiza's historical rendition of the Nürburgring in its 1971 guise was close. With still some work to do, Automobilista 2 now has a released version of the classic Nurburgring, albeit in beta form.

Image credit: Reiza Studios

Upon release of the most recent full update to Automobilista 2, Reiza Studios launched a classic version of the Bathurst circuit. Alongside the drop came the announcement that its long-in-the-works classic Nürburgring was also soon for release.

An added snippet of information claimed that the team wasn't just focusing on the Nordschleife section of road, but also the now-forgotten Sudschleife. Never before seen in an official capacity in simracing, this was to be a historic moment for racing games. Well, the time has come, sort of.

Classic Nurburgring in AMS2.jpg


Over the weekend, Brazilian game developer Reiza Studios released its classic Nürburgring for those signed up for the Automobilista 2 Beta program. Currently in pre-release form, it features several bugs and is missing track-side objects that the team plans on implementing in days to come. But for those looking to drive a circuit they possibly had never heard of prior to last month's announcement, it certainly does the job.

How to access the AMS 2 Classic Nürburgring Beta​

To test out this newest addition to Automobilista 2, you will have to sign up to the game's beta program on Steam. To do so, simply enter your Steam library and right click on Automobilista 2. From there, go to Properties and the Beta tab. From the dropdown menu, pick Release Candidate, and your game should update to the latest pre-release version of the game.

Aside from the new track, the release candidate version of AMS 2 brings a variety of fixes, notably to a selection of minor graphical bugs. However, it also includes the 2023 grid of Brazilian Stock Cars. Featuring all the skins, fans of the series will have a new championship to enjoy.

Have you tried out the classic Nürburgring yet? What do you make of it?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

The track is a nice addition, tho looking forward to the finished product.

My highlight for this build is 2023 Stock car, it's the best the car has felt and handled since the 2019 version IMO......I recently reverted back to a custom revised r****tor file, so not sure if the physics improved or the file improved it?
But really enjoying the car none the less.

Edit: apparently there has been no physics improvement made to the 2023 car as of yet, just new skins......so the custom ffb file I started using is the reason it felt better.
 
Last edited:
Premium
The track is a nice addition, tho looking forward to the finished product.

My highlight for this build is 2023 Stock car, it's the best the car has felt and handled since the 2019 version IMO......I recently reverted back to a custom revised r****tor file, so not sure if the physics improved or the file improved it?
But really enjoying the car none the less.
Agreed; Reiza were smart to let the 2023 Stock Car arrive without previous fanfare. However, now that the car has been released (or will be, as official game content after the next update), Reiza should market its inclusion, along with the ‘71 Ring, as a way to invite a fresh look at a much-improved title.
 
Last edited:
All in all satisfied with beta-version, at least with surroundings and VR racing the UE engine.
Though track surface seems like the GTR evo modern Schleife build, though roughnes and tad bumpiness is felt quite well downhill to Müllenbach corner, but taking the old corner itself seems too smooth compared to the real world editions before the sweeper-version of which was not close into Müllenbach, as well as curbs and surface edge seems too 'uniform'.
So total historic immersion could still be improved, but quite good job, though +10 years ago racing the surface in classic German F2 and F3 formula felt harder, raced in rF1 mods. And again later the various mod versions for AC.

Though I was on location a couple of times in the years up to modern GP layout build I didn't actually drive the old Südschleife (senseless since it hadn't been serviced for 15 years by then and partly demolished by then already), besides the '71 version was 1 year before I was born, so what do I know.

But again yet another historic modelling, of which thorough historic research is much needed.
But thanks for the courage to add historic content, Reiza.

So now we just need cars of the time actually racing these layout in AMS2.
It's not more than a couple of months ago I raced Marathon de la Route at this layout with the AC mod in the infamous Tatra 603b 's, Lancia Fulvia 1.6HV's, Porsche 911R's, etc. and that sim experience was a relief of a cavalcade of irregularities and my mind was immediately turned back in time.
While AMS2 strictly simwise not to same extend, though visual immersion helps. Though it would be nice to have enough small streams to form the big, lovely deluge of uncontrollability

Don't get me wrong, I'm not looking for an unrealistic rally converted track just with endless potholes and slippery dust all over - all I want is "just" a thorough historical research of the track conditions, delivering the trustworthy immersion. Yes, thats a huge job to get right for every meter of the total Gesamtstrecke. But at least I like the surroundings job.

Reiza should make the historic content release a combo of track + cars.
Here I'm missing German F3 formula cars. Or participant grids from the Marathon de la Route races.
 
Last edited:
So now we just need cars of the time actually racing these layout in AMS2.
[......]
Reiza should make the historic content release a combo of track + cars.
Here I'm missing German F3 formula cars. Or participant grids from the Marathon de la Route races.
You almost certainly missed my comment buried back on page six of the comments for RD's last frontpage post regarding this track, so I'll re-post the relevant bits here. I hope it will guide you and others to the car/mod pack, it'd be great if enough people have these installed that we see more online lobbies running period-correct cars on the new '71 Nurburgring track.

EDIT: So it seems the mod creator made a new post along with a new preview video, so I added the link and the video in my post below.
Just a heads-up for anyone not already following the recent AMS2 car mod creators, but the latest post from Didouc stated that he has completed all the work for the Group 5 mod pack and is just waiting for the next Reiza update to land so he can release his cars with the updated bootfiles.

That means we should have fresh batch of 1970-1980's German motorsport monsters to take for a spin around the new (old) Nürburgring historic layouts:
1U7JNCL.jpg

Source
 
Last edited by a moderator:
You almost certainly missed my comment buried back on page six of the comments for RD's last frontpage post regarding this track, so I'll re-post the relevant bits here. I hope it will guide you and others to the car/mod pack, it'd be great if enough people have these installed that we see more online lobbies running period-correct cars on the new '71 Nurburgring track.
No I didn't miss your post, but otherwise thanks for the previous hints :)

When I mention 'classic combo' I literarily mean 'reflecting the time'.

And the late 70ies- early 80ies 4th Gen Group 5 series cars are quite senseless racing Gesamtstrecke/Südschleife of which was demolished years before this Group 5 Gen was racing. I very much like these classic race cars, too, but primarily at the classic venues and on the track conditions as they were in day, nomatter if as DRM, WEC, the Japanese Sports Prototype series the italian Group 5 or others.

But I'll stick to Formula Vintage until a classic 60ies F3's or gran touring Marathon de la Route or similar racing cars, actually racing these slopes, enters the scene, either as official content or from non-official works.
 
Last edited:
Don't get me wrong, I'm not looking for an unrealistic rally converted track just with endless potholes and slippery dust all over - all I want is "just" a thorough historical research of the track conditions, delivering the trustworthy immersion. Yes, thats a huge job to get right for every meter of the total Gesamtstrecke. But at least I like the surroundings job.
Any track-related questions and feedback you can @ me. There was obviously team work behind it, a lot of stuff being done and researched by Gunnar333, but since im responsible for taking it to final shape and blowing the deadlines, all the blame is on me :)
In fact I agree with you in the track noise regard. I want to add more randomness and roughness to Mullenbach area as well. It's one of things that was bothering me for a while, but given there are lots of other more cruical things pending for bringing the track to finished state (with already spending some unplanned time with countless revisions of some areas), i've been putting it aside. I want to go back to it at some point, but can't give estimate on this, as we still have a lot to do for finishing this one, and also other tracks to worry about. I don't want to add any automatic noise or randomness there either, and given that area was lost, it's mostly manual improvising there based on very few references that are available, and on what would make sense, driving-wise. I've been noticing in other versions so far (without disrespect, huge thumbs up for amazing work) that sometimes the random noise/undulations were getting in the way of the actual key shape of cambers and some elevations (at least to my eyes/perception) which i want to avoid here.
 
Last edited:
Any track-related questions and feedback you can @ me. There was obviously team work behind it, a lot of stuff being done and researched by Gunnar333, but since im responsible for taking it to final shape and blowing the deadlines, all the blame is on me :)
In fact I agree with you in the track noise regard. I want to add more randomness and roughness to Mullenbach area as well. It's one of things that was bothering me for a while, but given there are lots of other more cruical things pending for bringing the track to finished state (with already spending some unplanned time with countless revisions of some areas), i've been putting it aside. I want to go back to it at some point, but can't give estimate on this, as we still have a lot to do for finishing this one, and also other tracks to worry about. I don't want to add any automatic noise or randomness there either, and given that area was lost, it's mostly manual improvising there based on very few references that are available, and on what would make sense, driving-wise. I've been noticing in other versions so far (without disrespect, huge thumbs up for amazing work) that sometimes the random noise/undulations were getting in the way of the actual key shape of cambers and some elevations (at least to my eyes/perception) which i want to avoid here.
An honour! :)

And I absolutely agree with you regarding a randomizer vs. none.
For sure I know it for such a huge type of job can be tempting to use some sort of automation, but oftens turns out difficult to 'randomize right' with splines and polygones.
And as I wrote, I want to be sent back time and not just artificially introduced random bumpiness (though it might feel more 'authentic' than nothing).

Yes I know my demands are high here :D
But if we still stick to Nürburg proper, another example could be sim preparation for modern day real world Nordschleife experience. And just a single track part as the naturally evolving and now popular 'dip' just before Schwedenkreuz (of which by latest restauration was taken into account by heartful wishes by many) is very important not just to 'randomize' since the turning point is crucial for how to enter the infamous corner in all sorts of conditions. It's just so quite little elevation but essential when entering at speed about braking point before dangerous corner.
 
Last edited:
An honour! :)

And I absolutely agree with you regarding a randomizer vs. none.
Mind you there's not none as well. There are few layers of noise already, but more on the safe side. As well as some manually undulations made in other areas. Then there are some irregularities on the inside of the road, apart from edges.
Totally on the point about the dips as well, things like crest before the Schwedenkreuz's dip, the one that's provoking for jumping, or the drop after Breidscheid bridge that's lifting mostly the leftside wheels, those things were under many revisions to get it right, but of course you can never get them right without any correct data. But you can at least repllicate the undulations looking how it is related to other objects, to the bridge itself, and what character of liftoff the car does, going thru there.
 
Oh boy.
Just came back from three nice small 3 lap races of the Gesamtstrecke, first Formula Vintage Gen I, then Formula Vintage Gen II and finally exhillerating Formula Retro Gen 1 (corresponding to Dave Cam's demonstation lap, just watched here post race).

This after resetting my FFB settings, and enhancing after quite alot throwing heavy stiff vintage 60ies big blocks around in AC's extreme levels of FFB torque, so enhanced torque in FFB software and after a reset: Pure joy!
Now the irregularities - randomized or accurate hisotoric modeled comes alot closer to my personal prime enjoyment! The historic immersion is there - the sense of 'how it might have been'.

And then raced in VR high res at dusk, with sunrays breaking through, just light clouds in the sky and red dust thrown around the track in front of you, lit up by morning daylight, behind in fact believable AI's - just wow! :inlove:

Have to get up in less than 6 hours, hope it will be happy dreams more than the adrenaline keeping me awake :D

Looking forward to an even improved official version, but I can definitely live with this until then (edit: Maybe Steilstrecke and Betonstrecke versions too, in order to compete with ancient rF1 - and newer AC mod bids ;)).

Thanks, @KittX and team Reiza!
 
Last edited:
Premium
Oh boy.
Just came back from three nice small 3 lap races of the Gesamtstrecke, first Formula Vintage Gen I, then Formula Vintage Gen II and finally exhillerating Formula Retro Gen 1 (corresponding to Dave Cam's demonstation lap, just watched here post race).

This after resetting my FFB settings, and enhancing after quite alot throwing heavy stiff vintage 60ies big blocks around in AC's extreme levels of FFB torque, so enhanced torque in FFB software and after a reset: Pure joy!
Now the irregularities - randomized or accurate hisotoric modeled comes alot closer to my personal prime enjoyment! The historic immersion is there - the sense of 'how it might have been'.

And then raced in VR high res at dusk, with sunrays breaking through, just light clouds in the sky and red dust thrown around the track in front of you, lit up by morning daylight, behind in fact believable AI's - just wow! :inlove:

Have to get up in less than 6 hours, hope it will be happy dreams more than the adrenaline keeping me awake :D

Looking forward to an even improved official version, but I can definitely live with this until then (edit: Maybe Steilstrecke and Betonstrecke versions too, in order to compete with ancient rF1 - and newer AC mod bids ;)).

Thanks, @KittX and team Reiza!
I just did a test run on the Sudschliefe with the time set to 8AM on March 17th with medium cloud cover. . . And words can't describe how beautiful the circuit is. Truly stunning.
 
Great new track! And nice to have the new 2023 stock cars for free.

This combined with the amazing physics/ffb that Reiza offers to us and the best VR implementation out there: Reiza always delivers.

RF2/ACC both come close, especially since the 1.9 update of ACC. But AMS2 still gives the most alive/real car feeling to me.

Now let's hope that the multiplayers bugs get fixed/get optimized (there is a small start, reading the changelog) and that the VR bugs get fixed: flickering textures, LoD pop-in, misaligned metal sparks, rain inside the car.
 
one more track to race in GT3. They could spend two years on updates bugs, physics, tires, multiplayer.
less content and more corrections.
 
Thanks a lot for the report about the Beta (RC) as I am eagerly waiting for this track!

So I quickly joined the Beta (RC) yesterday evening and took some laps on the (historic) Nord- and Südschleife. Very nice indeed! Filled with life (spectators, track side models) I think the tracks will be really outstanding (as e. g. the historic Spa track already is)

As you may have heard, the actual Nordschleife also should be overhauled by Reiza.
I thought that maybe they have already done it by now and tried also the actual NS.

I took a quick multiclass-race with GT3, GT4 and 911 Cup Porsche cars (me running a BMW M6 GT3) and was absolutely amazed! I think that the surface of the track has been revised - it felt not as much bumpy as I had it in mind and it was an exciting race!

Can anyone here confirm this?

Greets,
Mav
 
Premium
I don´t need to try the track to know that it is a gem.
what a great addition !!

( will of course try it as soon as possible)
 

Latest News

Article information

Author
Angus Martin
Article read time
4 min read
Views
12,016
Comments
51
Last update

What would make you race more online?

  • Career ladder

    Votes: 86 20.9%
  • Shorter championships

    Votes: 33 8.0%
  • Incident reviews

    Votes: 80 19.4%
  • More casual races

    Votes: 167 40.5%
  • More fixed setup races

    Votes: 117 28.4%
  • More content

    Votes: 71 17.2%
Back
Top