Automobilista 2 | Game Changing Updates, Including Spa-Francorchamps 2022


Today is a very important day for Automobilista 2 with its most significant update so far set to be a game changer in all sorts of ways, and also the surprise addition of Spa-Francorchamps just in time for this weekend's Formula One Grand Prix

With all of this coinciding with the current Steam sale which ends on Monday, if you've not tried AMS2 in a while, now is surely the time to grab the update and see just how far this sims development has come!

The Reiza forums have been ablaze with anticipation last night and today, with the announcement of what's touted to be the biggest game changing update yet for Automobilista 2, being released today!

Update V1.4 brings the long awaited oval circuits and rules to the sim with the addition of full course yellows and several oval tracks!

Advanced Mechanical Damage Modeling​

It also expands on another recently introduced feature, AMDM (Advanced Mechanical Damage Modeling). There are more ways than one for a race car to fail, and with AMDM (previously covering clutch and gearbox damage modelling), engine damage is also more thoroughly simulated.

Running an engine too hot may not only wear it faster but also risk a sudden failure - these can range from oil or coolant leaks to misfires to an outright blow-up in a plume of white or black smoke depending on whether it was the result of an oil or coolant leak.

You (or your AI opponent) may even get tipped into a spin by the crankshaft locking up upon seizing!

Tire Updates​

Tire physics have been fully revised to bring much more of a connected feel to the road and thermal tire properties have also been revised to more realistically and accurately simulate its their behaviour within and beyond their optimum operating temperatures!

New Vehicles​

Several new cars have been added to existing classes such as the Mercedes AMG GT4, the 6th car to be added to the GT4 field. Ginetta G55 GT3 added to the new GT Open class, where it will share the grid with the Ultima GTR, and also a slick-shod 1965 Mini Cooper is the new competitor in Copa Classic, while the fictional Vulkan Truck will join the Copa Truck grid!

(On that last note from the looks of recent promotional videos we will also be getting proper black diesel smoke from the trucks which should look great in replays!)

New Area Packages​

With the game now supporting alternative configurations of the same cars to be used in different types of tracks, we have also been able to add various low aero packages for cars from F-Classic and up to the F-Ultimate Gen2 - this not only allows the cars to have more appropriate-looking wing configurations in tracks like Monza or the Old Hockenheim, but also offers a more suitable default setup for these types of tracks for player and AI cars. Like the oval configurations, these will be automatically selected by the game for the appropriate tracks in all game modes.

Yes VR = Yes Buy?!​

Adjustable mirrors have been a much asked for feature by VR users for quite some time now and in true Reiza style they have listened to their fanbase and these are now implemented within the sim!

Balance of Performance​

New BOP revisions should be very welcomed to fans of such classes as the GT3's and GT4's. Also a fixed a bug in restrictor code which caused naturally aspirated and turbocharged cars to be too wide apart in performance in some classes, which along with barometric pressure dependent turbo pressure downscaling in heavily BoPed classes like GT3 & GT4, has resulted in BoP being retained in high altitude tracks, so turbo-powered cars no longer having substantial advantages in tracks like Kyalami or Ibarra.

Multiclass Grids​

More customization of multiclass grids is now available with players being able to choose the exact amount of cars from each different class they wish to have on track with them!

More To Come​

There's more to come in the future as well with the news that the Racin' USA packs will be expanded to a part 4 further down the line!

This is without doubt one hell of an update! You can read through the full list of update and content notes below and find the entire changelog on the next page of this article.

Do you think AMS2's physics have now come into maturity, and do you think we finally have a well rounded sim for both off and online oval racing?

Let us know your thoughts and experiences with the new features, content and improvement in the comments below.
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If I can drive it, I'm Rocking it!!! Besides writing sim racing articles I am running my own YouTube channel called Tarmac Terrorist

Comments

I liked this version - a lot of nice innovations in the game.

But the only thing that spoils everything is crappy AI.
 
Wonder If they Come to rewindable replays in 3.0, somewhere in 2026?
It's been explained more than once: the way data are created in ME is like a blockchain of instantaneous variations. This is deeply coded in the engine and is like a pillar of it. Reiza already said they would eventually look into changing that but with low priority since it is a big coding project.
This affects both replays (for which you can speed up anyway instead of jumping to a point) and savegame.
 
The best just got better with this update, amazing what a small(ish) team can do, never stop Reiza.
 
I haven't been playing AMS2 since 16 months. I gave the update a try.

Yes it's better than before. Yet there is no career mode.

This is what has been missing from the start to commit players into the game, then into online. This game could have been what PC3 was supposed to be.

Instead the whole thing, 2 years old already, still feels like a PC2.5 with good content good developers but a terrible UI and a subpar player basecount.

A career mode would be so great, there is so much content available, so many circuits.
 
Premium
You can always click the Championship box on the main screen for some structured sessions.
 
Premium
Sorry :D I could subtract it to "I felt something good happening VR-wise after the update, since any kind of stuttering seems pure gone, even though going berserk in ultra settings."
No need to apologise bud, I was pulling yer leg! :D
 
This SIM has always given me great satisfaction but it's tenfold now. I find I can control the cars more precisely and everything is more in harmony meaning what I feel in my wheel and what I hear from the car/track matches what I feel from my motion seat and transducers. To be clear I've always felt they all played together well but it seems much more refined now.
 
But the only thing that spoils everything is crappy AI.

then the eternal problem that either can not overtake and acts too carefully or roll with another AI side by side the whole race.

In a race yesterday with no pitstops I traded the lead 4 times, within the last 3 laps, with 2 AI drivers using 110% AI Strength and Aggression set to High.

also

In a 20 lap race with 1 pitstop using the same settings an AI driver and myself got a 5 second lead on the pack and I pitted with 6 laps to go. 2 laps later when I got back to where the pit exit is that AI driver came out just barely in front of me and I was on his tail or on his side until the checkered flag (he won). That was one of the best experiences I ever had in SIM racing.

Not every track and car combo gives me these results but for the most part I have good/great races with the AI drivers.
 
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Yo has VR performance been improved with this update??

I ran Spa with 20 GT cars during the night in a thunderstorm with a solid 80fps, not a single hitch. What world of difference!
 
Premium
EVERYONE is praising AMS2, yet two consecutive posts.. lousy solo and lousy Online...what else is there?
But this is the thing, people are using the game in different ways. So any comment is going to be based on that. The current version even though it still has a bunch of issues works well for quite a few people. I get as much fun out of AMS2 as I get out of RF2, Raceroom and AC for the way I play (20 lap races, offline, pick a track and car or create my own Championship).
 
I'm not interested in dead online. For online there is LFM in ACC.

Once again, AI is crap. He does not understand when he needs to pit and does it several times, then the eternal problem that either can not overtake and acts too carefully or roll with another AI side by side the whole race.
Exactly as I feel.

I won't say it is impossible to have fun with AMS2, but a better AI would make more justice to the great content available. More realistic behavior when fighting for position and decent strategies.

As for online there are better options in other sims anyway. AMS2 seems more suitable for that occasion when you just want to pick any car/class/track combo without looking for anyone else's schedule and go for a race.
 
Exactly as I feel.

I won't say it is impossible to have fun with AMS2, but a better AI would make more justice to the great content available. More realistic behavior when fighting for position and decent strategies.

As for online there are better options in other sims anyway. AMS2 seems more suitable for that occasion when you just want to pick any car/class/track combo without looking for anyone else's schedule and go for a race.
So I must do something wrong, because I have lots of fun racing against the AI and feels often enough like iRacing top-split to me. Sure not every combination is great, but overall more than 50% and needs a bit experience in adjusting the strength, which needs to be set on point. I usually practice first and adjust the AI until I'm around 4th and 9th place. Than I start further back and fight my way through the field. AI aggression on medium seems fine and higher aggression was at least during the beta a bit too over-ambitious. Just had a great race with the Vintage Gen 2 at old Imola with lots of position changes not just towards the front and I kind of lost interest in online-racing since the rate of great races is ridiculously small in comparison.
 
So I must do something wrong, because I have lots of fun racing against the AI and feels often enough like iRacing top-split to me. Sure not every combination is great, but overall more than 50% and needs a bit experience in adjusting the strength, which needs to be set on point. I usually practice first and adjust the AI until I'm around 4th and 9th place. Than I start further back and fight my way through the field. AI aggression on medium seems fine and higher aggression was at least during the beta a bit too over-ambitious. Just had a great race with the Vintage Gen 2 at old Imola with lots of position changes not just towards the front and I kind of lost interest in online-racing since the rate of great races is ridiculously small in comparison.
It depends on what you are looking for. How long are your races?

Short races are ok-ish, specially if you turn off the refueling allowance. The biggest problem, as Romandevison pointed out, is that the AI doesn't know how/when to pit in longer races.

But even in short races, the behavior when fighting for a position is not realistic. They sometimes will go side by side for a lot of corners. You won't see this in iRacing top-splits (apart from some ovals of course), people would crash in each other before that...
 
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It depends on what you are looking for. How long are your races?

Short races are ok-ish, specially if you turn off the refueling allowance. The biggest problem, as Romandevison pointed out, is that the AI doesn't know how/when to pit in longer races.

But even in short races, the behavior when fighting for a position is not realistic. They sometimes will go side by side for a lot of corners. You won't see this in iRacing top-splits (apart from some ovals of course), people would crash in each other before that...
I do only 45-70 minutes races and AI usually behaves quite well and pits as much as I do. The only catch is to avoid races where you can go with a full tank at the very limit of duration or through fuel saving because AI will always decide for the safe strategy and do one more stop.
if I avoid that situation AI stops as much as I do.
I don't use mandatory pit stop as I found that to be quite broken.
I've done all sorts of DPIs-GT3-GT4-GTOpen, occasionally F1s both solo and multi-class and AI is pretty well behaved. Usually run 105 skill and pretty average aggro.
I could definitely go higher... Probably 110 maybe even 115 could do.
Not sure how people see them pitting so many times unless there is rain or something.
Maybe some other classes having more issues?
 

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