Automobilista 2 To Debut Active Suspension, Proper Wet Line

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After a long delay, the Automobilista 2 November Dev Update is here. Developer Reiza Studios has been hard at work to deliver a first in sim racing for v1.5.3 – and much more.

Image credit: Reiza Studios

Originally planned to release much earlier, including an October launch for another in-game update, the Automobilista 2 Dev Update suffered a few setbacks. The latest deep-dive by Reiza Founder and Lead Developer Renato Simioni explains that the upcoming update will actually be the result of two dev cycles, as opposed to just one like originally planned. New challenges kept appearing, and “we would not have a new public release until we felt everything was as good as we could possibly make it“.

The AI calibration work for the enormous amount of car and track combinations Simioni already mentioned in our pre-v1.5 interview took significant time as well. This should make fiddling with the AI difficulty setting on a per-track basis a thing of the past, as the the computer-controlled opposition should perform much more in line with the player. AI pit stop strategies have also been adjusted for them to race in a much more realistic way.

Automobilista 2 November Dev Update: Physics & Audio​

The result is noticeable in the physics, for instance. What v1.5 had started in the tire model overhaul should now be finished after ironing out carcass issues. For the amount of cars in AMS2, this took quite some time. Additionally, smaller physics refinements took place.

A given sim car may have millimeter accurate suspension geometries, 1:1 aero map and engine torque curve perfectly matching dynamometer figures, if the tires are not gripping and letting go as they should, the experience just won’t be captured.
Renato Simioni, Founder & Lead Developer of Reiza Studios

One area that received lots of attention in particular are the wet weather physics. Already somewhat implemented before, grip on the dry racing line in the wet will now be significantly reduced, forcing racers to adapt a different line. Simioni proudly states that “the end result from these developments is wet weather driving like nothing ever seen before – incredibly fun, very challenging, occasionally scary but (provided you are on the right tires and with a reasonable setup) seldom frustrating.”


Meanwhile, as the video above shows, Reiza has reworked some external sounds. The Brazilian studio has more examples available on their YouTube channel. The cars shown feature more authentic sounds when passing by – and while likely not a super important element for many sim racers, “it was important for us to capture that in AMS2“, Simioni writes.

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The 1992 McLaren MP4/7A will debut in AMS2. Image credit: Reiza Studios

Automobilista 2 November Dev Update: New F-Hitech​

The most striking addition in the Automobilista 2 November Dev Update, however, has to be the new F-Hitech class that comes in two Gens. They portray the 1992 and 1993 Formula One seasons – but not just in the looks department. Instead, Reiza has gone for something no other sim has released thus far: active suspension.

1993 is regarded as the peak of technology in F1. Cars had ABS, Traction Control, Launch Control, automatic gearboxes, but above all, active suspension revolutionized the concept of car setups. Constantly measuring and adjusting the ride height to any given part of a racing track made the cars much less sensitive to bumps and potential changes in aerodynamics as a result.


To go with the new Gens, the 1992 McLaren MP4/7A and the 1993 McLaren MP4/8 are introduced. The latter is already featured in rFactor 2 as official content and does feature some of the technical gizmos, but no working active suspension. In AMS2‘s version, even a primitive version of DRS is implemented: Drivers can lower the rear of the car on straights to stall the air flow over the rear wing somewhat, giving their cars more top speed.

The two McLarens will get support, too. Gen 1 sees four additional models with different engine layouts and amounts of electronic aids. In Gen 2, three further models are available, representing the peak of the era.

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A 1991 version of Montreal forms part of the Historical Track Pack Pt.2. Image credit: Reiza Studios

Historical Track Pack Pt. 2​

Alongside 2022’s Brazilian Racing Legends Pt. 1 DLC, the first Historical Track Pack made its debut in AMS2. Now, its follow-up adds four more layouts of the past for tracks that are already in the sim. Interlagos will feature 1991 and 1993 versions, representative of Ayrton Senna’s two wins at the circuit. Montreal will appear in its 1991 guise, with new kerbs and a tightened final chicane compared to the 1988 version already present. And Catalunya receives a 1991 makeover that includes the high-speed version of Campsa used until 1994.

The pack yet again increases the number of period-correct tracks for many of the seasons present in AMS2. Once the update is out, we will be sure to update our Automobilista 2 F1 Season Guide accordingly!

Automobilista 2 November Dev Update: More Small Improvements​

In addition to these big changes, many smaller improvements are part of the Automobilista 2 November Dev Update. These include drivers’ helmets and overalls now being matched to their car designs instead of being random (and head movement finally working more realistically). A new shader fixes issues that had previously plagued sparks as well. To read all the details, check out Simioni’s original post in the Reiza forums. v1.5.3 does not have a confirmed release date yet.

Finally, the community also got a teaser of the incoming Le Mans circuit. The track should still launch in this year. Simioni’s outlook: “With this update AMS2 should be in a great place for its 2023 grand finale at some point in December.” Meanwhile, check out our guide to custom championships in AMS2 to make the wait time a bit more interesting!

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AMS2 is likely going to Le Mans very soon. Image credit: Reiza Studios

What do you think of the Automobilista 2 November Dev Update? Let us know what you are most looking forward to on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Great update to my current favourite sim. I play all of them...but AMS2 is just plain fun and looks great. I don't care if it really is realistic, it feels like it to me and in VR is super immersive.
And there is multiplayer out there, you just have to look a bit harder than for some other sims.
 
why bother with active suspension when the overall physics just suck compared to Assetto and iRacing? the 'game' just doesnt feel like a 'sim'. I will commend the makers of the game for trying to be a sim, they are putting the hard yards in, but it just always falls short. AMS2 is actually superb if your only option is AMS2, and it is good to have many options for racing in games/sims. id choose it over Forza
What am I reading! iRacing with good physics?!!! The only thing good about iRacing in terms of realism is the brakes; everything else is far from reality. It doesn't even handle suspension physics well, not to mention the tires. The only thing that makes iRacing competitive is the online system; everything else is mediocre. Assetto Corsa doesn't have good physics either; it's just the modding community that creates decent physics.
 
Before adding new physics "features" like active suspension, I was hoping they would have improved the game's core tyre model and overall core physics engine.

There is still tons of completely un-natural behaviour with the cars even in their "rain dancing" video which is supposed to be showcasing their physics. Same issue going back to PC2, PC1, and RF1, F1C99-02, SCGT, etc. When the oversteer finishes, the car barely rotates back to it's initial direction of travel, instead the car drives off in a new direction when the slide finishes. It's such a "janky" and "digital" behaviour - not to mention it looks terrible from a purely visual POV too because it makes it look like there was no oversteer in the first place because the oversteer just sort of "dies away" rather than the rear of the car sliding back to it's initial position. Not only that, but whenever the slide finishes increasing it's slip-angle, the slide tends to suddenly snap-finish out of nowhere rather than the slip-angle decreasing back to 0 in a controllable, natural, organic matter. For a much better example of correct behaviour, notice how vehicles' oversteer increases the slip-angle, stops the slip-angle from increasing further, and decreases the slip-angle back to 0 in Live for Speed, Netkar Pro and (depending on car) Assetto Corsa. These games' naturalness in this area (especially LFS & NKP) is "light years" ahead.

Thousands if not millions of lines of code gone into this physics engine (including tyre model) in the year 2023 yet there's still all sorts of completely janky & digital physics traits that never seem to be addressed (probably because they require CORE physics/tyre engine changes rather than just "surface physics" changes ie. "vehicle content" updates which is what 90% of the so-called physics updates of AMS2 have sadly been).

On top of all that, there's an insane flaw where any car (at least the random ones I tested) will spin - more like a half-spin while getting "magically" sucked into the inside of the track (as if the front tyres gained 1000% grip and the driver applied 2000 degrees of steering lock). To do this, just turn the steering wheel a small amount while holding a bit of brake. This happens at pathetically low speeds like in the 50 - 100 Km/hr area. I would NEVER allow my game to be released even as a private BETA with a ridiculous physics issue like this, let alone in an official public release, let alone years later after supposedly tons of "physics updates".

Such huge, GLARINGLY OBVIOUS physics issues are noticeable within 1 minute of playing the game - 1 single minute - yet the Reiza devs work and breath the game 5 days a week, 8 hours a day, for multiple years...That to me tells me they're incompetent either because A) they don't notice such glaringly obvious physics issues that take LITERALLY 1 minute to notice or B) they are aware but they don't know how to address them at their core (ie. via the core physics engine rather than trying to "hide" or "band-aid" things via "vehicle content updates"). Either way, "A" or "B", shows incompetency.
Can't wait to try out your game! Based on what you wrote, it will surely will be a GAMECHANGER! Just curious, why do you call it a game, and not a simulator? Are you planning to do a full-fledged, historical career mode of some sort? Character creator, maybe? Anyways, can't wait :)
 
Reiza's gameplan feels poorly planned and executed. Now, it may not be solely the physics keeping people away but one thing is for sure: A lot of people aren't getting what they want from AMS2. It is consistently the lowest played sim and has been for over 3 years. When you fail to make ANY of your deadlines, people notice this.

They add too much noise and not enough polish. Adding ovals without a full set of oval rules and the ai is atrocious on ovals. Continually adding new cars when anyone with common sense could see the handling was obviously not up to par and now creating a much larger task in correcting all the cars and with that focusing on ai instead of MP when these same physics updates and fixes also bork your ai, so you are literally wasting hours of work. Now they are adding Lemans that, if you want to do it right, will also require new features that are not in the game yet. Can you just get something right first and then expand?

The physics after this next update I would say are solid and yes the physics are definitely a reason some people don't like this game (for whatever reason) but all this other stuff is killing people' s interest as well. A lot of poor planning, over promising and inconsistency has killed a lot of people's hopes for this game. Like, you have the bulk of the content being Formula 1....yet I STILL can't do an ACTUAL F1 start of formation and standing start? Are you serious?
 
Reiza's gameplan feels poorly planned and executed. Now, it may not be solely the physics keeping people away but one thing is for sure: A lot of people aren't getting what they want from AMS2. It is consistently the lowest played sim and has been for over 3 years. When you fail to make ANY of your deadlines, people notice this.

They add too much noise and not enough polish. Adding ovals without a full set of oval rules and the ai is atrocious on ovals. Continually adding new cars when anyone with common sense could see the handling was obviously not up to par and now creating a much larger task in correcting all the cars and with that focusing on ai instead of MP when these same physics updates and fixes also bork your ai, so you are literally wasting hours of work. Now they are adding Lemans that, if you want to do it right, will also require new features that are not in the game yet. Can you just get something right first and then expand?

The physics after this next update I would say are solid and yes the physics are definitely a reason some people don't like this game (for whatever reason) but all this other stuff is killing people' s interest as well. A lot of poor planning, over promising and inconsistency has killed a lot of people's hopes for this game. Like, you have the bulk of the content being Formula 1....yet I STILL can't do an ACTUAL F1 start of formation and standing start? Are you serious?
it's the least played because there's nothing to do in the game, no career, bad ai (like all games other than F1) and not fit for purpose multiplayer
 
This dev update was long overdue for people who are not in the Beta and actually like and play the game, or are at least interested on it. The developments done are good. Maybe not enough (when would be enough in simracing though? Never!) to get the game to the state most want, but I think it's besides the main issue: communications are crucial, and Reiza has been falling short here. This long statement is welcome, and some people will appreciate it, but many won't because of the time passed in between, and frankly, I cannot blame them.

Of course, these threads are never short of the defenders of another flag (sim) who go away on a crusade to other lands and crush their inhabitants with the one and only holy hammer of truth, or so do they believe. (This would be also the moment to complete the metaphor with what their significant others do in the meantime, but it would be a stretch). I am a happy player of AMS2, but I don't go to threads of the games that I don't like to spout constant nonsensical negativity. Freedom of speech I guess, I will take it as that. Thankfully, the ignore function works well, and its list keeps on getting bigger.
 
Mama Mia, here we go! Every thread about AMS2 on RD breaks the hearts of the public. Never gets tired of reading it!

I really don’t understand the indignation regarding the timing of development and communication with the community for every sneeze in the game from Reiza, because, for example:
- Kunos can promise and remain silent for months (hello, modern GT2 class cars!) and it’s not a fact that this will be done at all. But they will be forgiven by community, they can do that. And the credibility of the future of AC2 is generally based on the false feeling of GOTY-game that for so many years endless mods from the community and third-party improvements to the game via CSP/SOL/Pure has given. The merit of Kunos here is almost minimal and it is not a fact that they will give you exactly “that feel” in future project.
- KW Studios generally publish something about the development of R3E almost a couple of times a year - and everyone is ok. About the lack of any news about the upgrade of the graphical part of the game, judging by the latest dev. blog - I’ll just keep quiet.
- iRacing and rFactor 2 - well, here the “fans” of these “only and best” games will tell you everything in the thread. Eternal classic.
No negativity, guys. ;)

And this is what first comes to mind. Do you see the point? Everything is relative, nobody is perfect. You can’t please everyone according to all their desires, but you can’t please the “haters” of AMS2 doubly!

I can only assume that many could come up with air castles in their heads - and they themselves are disappointed by them when their fantasies do not come true. The only difference is that Reize has the courage to admit her mistakes and overrated strength here or there, but you simply don’t.

I also don’t understand the outrage regarding the content being introduced into the game: isn’t it interesting to plunge into the history of motorsport? No?

I'm not such a fan of vintage formulas either, but this is a story and quite impressive, and sometimes - very interesting.

Why has it been necessary to jump around endless GT3/GT4 in recent years? The obsession of sim racers with these classes simply brings a sad smile. Then each autosim needs to be reduced to one single autosim with only a modern GT at the eternal Spa and Monza. Will it be cool?

But what I do understand is that the majority of “racers” simply cannot accept the fact that in 2023 you can make a sim that NOT fully oriented towards multiplayer, but towards a single player. It’s quite simple to understand, but not everyone wants to. And when you don’t want to understand something, you start to get irritated and angry, and the vicious circle begins to spin...

Peace to you all. :)
 
Hey guys, while you were whining about this or that, had a total blast racing in the beta on Montreal 1991, Barcelona 1991, Silverstone 1991 (see a pattern here ?) driving the all mighty McLaren MP4/12.
It is phenomenal in term of improved physics, immersion with period accurate tracks and finally AI that largely makes sense. So yes, upcoming update is a large improvement.
 
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Can't wait to try out your game! Based on what you wrote, it will surely will be a GAMECHANGER!
Na, based on what I wrote it won't be a gamechanger because the standards have already been set by old games from 15 years ago called Live For Speed and Netkar Pro which have oversteer (not only limited to specifically power-oversteer) vehicle behaviour/action/reaction that is 100x more natural, intuitive, and "organic" than the weird, broken, "digital", janky traits deeply rooted in AMS2's physics engine.
 
As always, there's a lot of promise in the Dev Update, but once it's in play it doesn't change a thing unfortunately...But the vintage content isn't too bad...
I think reiza spent his time debugging the famous Madness engine... what a shame!
 
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Premium
Hey guys, while you were whining about this or that, had a total blast racing in the beta on Montreal 1991, Barcelona 1991, Silverstone 1991 (see a pattern here ?) driving the all mighty McLaren MP4/12.
It is phenomenal in term of improved physics, immersion with period accurate tracks and finally AI that largely makes sense. So yes, upcoming update is a large improvement.
I’ll second that … I just finished a race with the AMS2 Beta at Interlagos ‘91 in the new Formula HiTech Gen 1 model [1992] with active suspension (i.e., what a NAMeS file would identify as Patrese). Fortunately for me, Nigel started down the grid, so after overtaking Alesi in the opening laps, I had to drive an inch-perfect race to keep a very motivated Senna behind me. We touched wheels several times in the Senna S, and I eventually won the event by 0.14 seconds. I could say the same about races in other cars at other tracks, too. As far as single player experiences are concerned, AMS2 is my go-to sim these days.
 
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Na, based on what I wrote it won't be a gamechanger because the standards have already been set by old games from 15 years ago called Live For Speed and Netkar Pro which have oversteer (not only limited to specifically power-oversteer) vehicle behaviour/action/reaction that is 100x more natural, intuitive, and "organic" than the weird, broken, "digital", janky traits deeply rooted in AMS2's physics engine.
then please stay with your favorites, keep calm and stay out of here.
nothing to watch here for you :p
Nobody likes your trolling, despite of other trolls maybe
 
The developments done are good. Maybe not enough (when would be enough in simracing though? Never!) to get the game to the state most want
If a game is 3 years after release still not in the state i would want it to be then i definitely would move on because clearly thats not gonna happen if it did not happen until now.
 

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