Automobilista 2 Update Incoming

F-Ultimate Gen2 AMS2.jpg
Formula Ultimate Gen2 and Stock Car Pro Series 2022 are landing on Automobilista 2 very shortly.

In the last few days, Reiza announced a tonne of update and development news for AMS2. So let’s take a look at what they revealed.

The Formula Ultimate Gen2​

This new addition to AMS2 is Reiza’s interpretation of the 2022 F1 regulations. The new regs are a shift in thinking of the way aero is used to create downforce, creating cleaner air for the car following, which should result in closer racing. The new regs have also increased the weight of the cars by 46 KG, and the cars are fitted with larger wheels with lower profile tyres. Reiza couldn’t resist the chance to develop a car for AMS2, based on these rule changes and so the Formula Ultimate Gen2 was born.

In AMS2, there's already a Formula Ultimate 2019, which is based on the 2019 Formula 1 regulations. The new car has more advanced ERS modelling with adjustable options of deployment modes, revised V6 engine and revised sound, and revised drafting affects.

Reiza will also be implementing several of the new developments to the Ultimate 2019 car.

AMS2 Update.jpg

Stock Car Pro Series 2022​

Reiza will celebrate a 13 year partnership with the Brazilian Stock Car series this year. A new track will be added to AMS2 - the Galeao Airport Temporary track, which will provide a venue for Stock Car’s return to Rio for the first time in 10 years. Galeao will be available in AMS2 before the real event, which takes place on the 10th April.

Whilst no new cars will be available, Reiza has thoroughly revised the two models available to drive in this series. The Physics of the cars has been reword, tyres have received a major update, with extensive developments to the carcass. The updates that have been deployed for the Stock Cars will also be applied to other cars in the coming months.

The F-Ultimate Gen2, the Stock Car Series 2022 and Galeao will all be free and added to the base game.

New Steam Beta Branch.​

Not to be confused with AMS2 Beta. From v1.3.5.X onwards, updates will be deployed to the Beta branch for a few days. This allows the user base to provide feedback and report bugs they might find.

To access the Beta branch - right click on AMS2 in the Steam library, go to properties, beta tab, and select “Beta” branch from the drop down menu. Once the official update has been deployed, the user will be reverted back to the default branch of AMS2. If players want to opt in again for the next update, they will need to repeat the process above.

Players can revert back to the default branch at any time, players may want to opt out, or they may have come across a bug, or they may want to compare the changes implemented. To access a previous version - right click on AMS2 in the Steam library, go to properties, Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, repeat the above process and select “None” from the dropdown menu.

Further Updates and DLC​

  • Nürburgring 1971 is currently being worked on and will be free to those who already own the Nürburgring Pack.
  • Spa Francorchamps 1970 will be delayed. The push back is a result of further work required for the Spa Pack, which will include the revamp to the 2022 layout.
  • The third part of the Racin USA will focus on oval racing and is planned for release before the end of July.
  • A fourth bonus of Racin USA will also be available and is expected to arrive sometime in early 2023.
  • All other DLC packs in the 2020-2022 Season Pass are still planned to arrive before the end of this year.
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About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Before anyone complains about the progress of the project, it's just a video game, an entertainment. Good luck to the studio in this delicate context.

When will we see a Netflix series on sim racing?

Episode 1: I started with Crash Team racing
Episode 2: I grew up with Gran Turismo 2
Episode 3: GTR educated me
Episode 4: ...
Episode 50: I still don't have enough money for a VR headset
 
Looking forward to the 2022 stock car and the revised physics and that they will drive better than the past versions.
Also hoping they incorporate the 2022 version into the season mode as they skipped the 2021 version.

A few other wishes I hope make it into this build as they have been long-standing issues.
The static clicking and popping of the audio on several cars and will this be the build that fixes the multiple issues with the go karts?
 
Premium
Before anyone complains about the progress of the project, it's just a video game, an entertainment. Good luck to the studio in this delicate context.
Apparently, they actually had to get a developer out of Ukraine. It's been busy times for them there.

Personally, I'm fine with the delays. I just wish that they hadn't over-promised earlier. It's fun when they release stuff. And it seems that they've learned not to impose deadlines on themselves.

As just about every Dad has said on a long road trip, "We'll get there when we get there."
 
Premium
Apparently, they actually had to get a developer out of Ukraine. It's been busy times for them there.

Personally, I'm fine with the delays. I just wish that they hadn't over-promised earlier. It's fun when they release stuff. And it seems that they've learned not to impose deadlines on themselves.

As just about every Dad has said on a long road trip, "We'll get there when we get there."
It was a dev from Russia that they got out, they are now in Brazil, the Ukranian dev is still in Kyiv!

"There have been however some challenges in these early months of 2022, with the volatile times we live in causing some ripple effects within the company, some still persisting for a few key devs in the team due to the Russia-Ukraine conflict - one of our lead devs @ilka actually had to pack up and move to Brazil from Russia as the sanctions made his permanence there pretty much unsustainable, and another lead @Sandro Nabutovskiy who is based in Kyiv but has continued to work despite the stresses of being in the middle of a literal war zone - most admirably, his output has not dropped at all under these very stressful circumstances, in fact he has modelled the F-Ultimate Gen2 within the time the conflict is taking place."
 
Apparently, they actually had to get a developer out of Ukraine. It's been busy times for them there.

Personally, I'm fine with the delays. I just wish that they hadn't over-promised earlier. It's fun when they release stuff. And it seems that they've learned not to impose deadlines on themselves.

As just about every Dad has said on a long road trip, "We'll get there when we get there."

Exactly,

Until recently, the game was available at a lower cost on Humble Bundle, you can't ask for the moon with such low prices and especially for such a small development team.

On the bottom, I appreciate the benevolent communication of the project, the game not being anyway intended for everyone and a niche market, it is necessary to take advantage that the studio remains with the listening of the players.

That said, for those who slow down and I understand it, if we want a perfect game, it is not so much the number the size of the team that is in question but the financial means, the future of sim racing is in the cloud, without it, we will never have AI of an extraordinary quality and other features that only servers can calculate, however, having computing power is good but we still need to have fiber optics, 5G or even more powerful so that we can imagine taking advantage of our wildest desires. With hindsight or prediction, it will take at least ten years for these technologies to be affordable to the general public, in short, until then you can moan as much as you want but if you are a billionaire and you are passionate about Sim Racing, then go ahead and help the quality studios^^
 
I don't understand how anyone can rate this game positively. Aside from the graphics it's a ridiculous arcade game.

The physics of the car is even more ridiculous, the multiplayer is embarrassing and I'm not talking about the players but the steps to get in and out of a server, but just for me is it a long and nerve-wracking procedure?

Setting the wheel is an almost impossible task, hundreds of "custom" settings without ever having a feedback worthy of a simulation game ... impossible because this is not a simulator but an arcade.

Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing.

Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.
 
Not whinging but am a little - VR performance for me has got more demanding since a year or so ago. PC2 is even now less demanding and has better clarity than AMS2 (I know about sharpening/fsr/settings etc...). I think I would like an option to be able to go on an even lower world detail settings than is available now so I can bump up super sampling OR for you guys to try and push forward with trying to obtain DLSS via Nvidia. A future update about this would be as welcome as new content. :thumbsup:
 
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AMS2 is awesome and just gets better with each update. However, I can't help but feel they have other priorities rather than new cars? For example, I think many of the current cars are substandard. There are good ones with just a bunch of 'great' cars. I think there were too many cars at release. Better to just include a few good ones and then slowly introduce quality newer cars. At this point it would be better to scrub half the cars and just leave the better ones. It would help keep those that buy on a trial basis to have a good first impression and consequently not return the sim for a refund.
 
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I don't understand how anyone can rate this game positively. Aside from the graphics it's a ridiculous arcade game.

The physics of the car is even more ridiculous, the multiplayer is embarrassing and I'm not talking about the players but the steps to get in and out of a server, but just for me is it a long and nerve-wracking procedure?

Setting the wheel is an almost impossible task, hundreds of "custom" settings without ever having a feedback worthy of a simulation game ... impossible because this is not a simulator but an arcade.

Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing.

Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.
Sweet jesus. If you get sick of vomiting, may I suggest you dont open it?
 
Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.
Yeah too bad you didnt.
Because then we others in the forum could hopefully have been spared for such unqualified outpourings.
But you can proof your outpourings about the arcade thing
- if you are able show your position on one of AMS2s TT leaderboards.
My guess is that you cannot even reach a laptime of 507% compared to one of the top laptimes :roflmao:

Because if you are unable to drive the cars close to their limits then your physics and arcade assessments is completely worthless.;)

CatsAreTheWorstDogs: Untill you post such proof then I consider your "assessment" as comming from my old granny who also by garantee cannot get close to any of the cars limits.
Uhh Bruno what is it the car is doing? :roflmao::roflmao::roflmao:
 
hey nothing personal but i'm happy for you if you can play more than 5 minutes with this shame.

Competing isn't just hot laps.

The daily player numbers speak for themselves.

If I could I would ask for a refund and I would also save a few gigs in the PC.
What's stopping you from asking Reiza directly? Reiza has refunded, at least some with compelling arguments. We'd have more respect for your position if you'd put your opinion into action instead of just whining about it on forums.
 
Since the cars all have different designs, it will be interesting to see which car they mimic for 2022. Obviously, it would take a lot of additional coding to use the Merc because of the elephant tied to the back of it. :whistling:
 

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