Codemasters Suffers Layoffs Ahead Of Christmas

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With the releases of F1 23 and EA Sports WRC complete, employees of developer Codemasters are laid off ahead of Christmas. What this means for both titles is not clear yet.

Image credit: EA Sports / Codemasters

Racing game developers do not have an easy time in late 2023, it seems. After Motorsport Games laid off 40% of its staff, Kunos Simulazioni’s parent company Digital Bros. reduced its workforce by 30%. However, the latter did not affect Kunos themselves, as per information available to OverTake. Still, it might have led to a bit of a scare for some.

Now, Codemasters also sees employees no longer being with the studio, which Electronic Arts has taken over in early 2021. EA has confirmed this on inquiry of OverTake, giving the following statement:

"Our business is constantly changing as we strive to deliver amazing games and services that keep our players engaged, connected, and inspired. At times, this requires the company to make small-scale organizational changes that align our teams and resources to meet evolving business needs and priorities. We continue to work closely with those affected by these changes, providing appropriate support throughout this process."

Some comments in the community suggest that this could be business as usual after the release of titles. However, Codemasters employees being laid off right before Christmas has to be difficult for those affected either way. The number of employees that are being let go has not been disclosed.

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Codemasters Employees Laid Off: Effect On F1 & WRC Unknown​

Codemasters' 2023 projects included F1 23, which launched in June and has accompanied the real F1 season since. After considerable speculation about when the announcement may come, EA Sports WRC was finally revealed in early September. The first official WRC title under the EA banner released two months later.

Both titles faced their share of issues upon release, leading to mixed receptions in the community. For EA Sports WRC in particular, developers are working to resolve these issues. In fact, the next update is expected to be deployed on December 14, although no info on what it includes is available yet.

Meanwhile, the list of F1 23 problems has shrunk considerably in recent months. With Codemasters employees laid off, could the pace of these fixes slow down? The upcoming months will tell.

What are your thoughts on Codemasters employees being laid off at this point in time? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I'm really disappointed with EA Sports WRC. You can tell that the DR team were basically told to whack new cars and stages in (which, to their credit, are very well done), but then make the physics more arcade. I don't know WTF they did to the tarmac physics but it feels like on tarmac you only have 180 degrees of steering rotation lock to lock compared to 900 on gravel/snow, which makes the transition between the two, say at Monte Carlo, very noticeable and very jarring.

If this is the quality of product they're aiming for then I'm absolutely devastated, DR was a promising future for rally gaming but it's just gone down the same crappy Forza-style 200mph everywhere pit.

I'm really sad that people are losing their jobs as per the EA playbook. I hope this motivates them to go and get together to make a proper rally sim to finally top RBR.
Oh no... I already find DR2s tarmac far too easy... I'm a rally noob whose minutes off the pace of people I can race side by side with on a circuit racing game... Yet I feel like a rally god on DR2s tarmac... If WRC is even easier on tarmac then that's very very disappointing...
 
D
It's like it's on rails. Well, until it decides not to be.
It gets more slidey on hard compound tires.
DR2 tarmac was literally undriveable, WRC while still far from tarmac feeling in major racing sim titles, is an improvement over previous one there.
 
Our business is constantly changing as we strive to deliver. align our teams and resources to meet evolving business needs and priorities.

I have yet to see a company, no matter what the industry, not use these statements when the axe is about to fall. How in the hell can companies all talk about being , "industry leader, innovative" if they can't even come up with an original statement on their own ?
 
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Our business is constantly changing as we strive to deliver. align our teams and resources to meet evolving business needs and priorities.

I have yet to see a company, no matter what the industry, not use these statements when the axe is about to fall. How in the hell can companies all talk about being , "industry leader, innovative" if they can't even come up with an original statement on their own ?
I was made redundant earlier in the year and this was almost word-for-word the line we were given. It's nothing more than a safe way to say "our shareholders needed to be kept happy..." (That's the business need and priority they mentioned!)
 
Shitty move to fire people before Christmas...hopefully they got nice bonus.
Maybe they hired too much managers and now they are cleaning...if you are publishing broken products and you are firing developers, well, that doesnt bode well..
 
It's like it's on rails. Well, until it decides not to be.
That's how it's working IRL

I have some experiences driving a Gr.N bug-eyed Subee. And EA WRC is closer to real than slopy DR 2.0 tarmac physics, when you just drives a hovercraft on ice...

You aren't that type o' chair-physicists guy who try to compare game's physics to an owned IRL civilian car running on fat tyrewalls and ordinary everday threads?

Also I feel funny when same RBR fans who told earlier on DR 2.0 phyiscs "way less grip than it should" now talking about "EA WRC has more grip than it should have"

RBR gravel physics is worse than EA WRC's tarmac physics. Believe me.

But these are very OFF topic atm.
 
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Premium
That's how it's working IRL

I have some experiences driving a Gr.N bug-eyed Subee. And EA WRC is closer to real than slopy DR 2.0 tarmac physics, when you just drives a hovercraft on ice...

You aren't that type o' chair-physicists guy who try to compare game's physics to an owned IRL civilian car running on fat tyrewalls and ordinary everday threads?

Also I feel funny when same RBR fans who told earlier on DR 2.0 phyiscs "way less grip than it should" now talking about "EA WRC has more grip than it should have"

RBR gravel physics is worse than EA WRC's tarmac physics. Believe me.

But these are very OFF topic atm.
No, I'm that type o' been competing in motorsport at various levels since 2008 who regularly competes against genuine WRC cars rather than a Group N car which is primarily road car derived guy.

If you were logging G-force on tarmac in EASWRC you'd be pulling well in excess of 2-3G even in early 00s cars which is comical. DR2 physics are crap but at least the cornering speeds were somewhat believeable.
 
Let's hope that they get replaced by some proper developers.

WRC and F1 23 were a complete disaster when it came to their engine choice(yes Andrew; you can reply or emoticon-laugh again) and VR implementation. Probably the worst in the industry, for such an big company it's complete unacceptable. Both games feel like they've been released in a beta state.

So I understand their decision if this were the reasons, let's hope so otherwise the future of the WRC/F1 games is doomed.
 
EA on twitter: We gave our people time off work so they can spend Christmas with their families.
 
Codemasters has been producing many unpolished products (low quality, full of bugs) for many years. Perhaps, it's time to clean up...
WRC is a great title, Sadly suffered from optimization issues but that's because they switched over to that shitty god awful Unreal engine that not a single developer can seemingly optimize their games for.

F1 2023 while just being F1 2022 still is an solid title with basic issues that a majority of the games these days suffers from.

Fifa games idk much about but it seems to be the same as usual. Maybe... just maybe? If the developers were not forced to produce a new F1/FC title every single year to satisfy it's rabbid fanbase it would be more polished.

In the end EA had an 5.7 billion dollar profit these last 12 months so firing all these staff members before xmas is nothing short of disgusting.
 
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D
Let's hope that they get replaced by some proper developers.

WRC and F1 23 were a complete disaster when it came to their engine choice(yes Andrew; you can reply or emoticon-laugh again) and VR implementation. Probably the worst in the industry, for such an big company it's complete unacceptable. Both games feel like they've been released in a beta state.

So I understand their decision if this were the reasons, let's hope so otherwise the future of the WRC/F1 games is doomed.
Must have forgotten to check with self-entitled you.
 
WRC is a great title, Sadly suffered from optimization issues but that's because they switched over to that shitty god awful Unreal engine that not a single developer can seemingly optimize their games for.
Fully agree. On other subjects WRC is quite good; but their engine choice just creates a big shadow over the great parts of the game.
 
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D
Wish new Forza Motorsport was running on UE, WRC looks gorgeous in comparison and definitely better than DR 1 and 2.
 
Forza already runs like ****, Why would you want them to use an game engine that has a massive history of being unoptimized garbage :roflmao::roflmao::roflmao::roflmao::roflmao::roflmao::roflmao:
Everyone except Andrew knows that Unreal Engine is the worst thing that ever happened to sim racing(and even more for the VR racers among us). He's the RaceDepartment troll. He also wants that everyone stops with VR for unknown reasons; a large part of his comments are based on that endgoal.

And everyone that complains about the performance of the Unreal Engine (so the majority of WRC's buyers for example) has according to him "skill issues", are "toxic kids", "brainless" or should just "buy new hardware" (which doesn't fix anything, I have a 4090). Because according to him UE is the best thing that every happened to sim racing. :roflmao:
 
Mmm I remember a post of mine about how the UE comes in every topic even not related to a game using the engine. I was hoping to be proved wrong but the pattern is real lol.

Anyway, no concrete information there to build any serious opinion. How many people are fired? Why?

A CM's failure in the objectives promised when being acquired ? If yes, I hope the CEO is in the departure team, that's the first one to blame and who lied.

Are they jobs which had to naturally disappear after the acquisition ?

Is it part of a full reorganisation plan splitting and merging teams ? Or trying somethung n3w to make better games? After CM has shown that the team isn't able to handle the UE4 (whereas a small team like Milestone proved a few years ago it could be done with Gravel, not mentionning the bilkes racing games because I haven't played them, or more recently the small team behind Dakar Desert Rally which, after a year of updates, seems to run properly), why not trying something else? Like collaborating with DICE, now unable to make good games, and its frosbite engine? We know it is a complicated engine so CM would not be able to use it ; but even DICE became unreliable on the graphical aspects of the last Battlefield game. Why not using the Onrush solid engine? It is far better than the Ego engine, Dirt 5 looks absolutely fantastic. But the team may be busy decelopping a Dirt 6 game. Or maybe it is the team of this CM substudio which is being fired. And I stick toy opinion EA WRC is just a transition game, training the team on UE4 tools before moving to UE5. I don't expect a lot more polish work on that game, it wouldn't make sense, better not wasting more time on it and work asap on UE5 to make a much better game in one year or two.

We could also assume the fired people had been hired to work specifically on UE4 for WRC and are now punished for the bad work (yes sometimes people are fired just because they are incompetent, it happens).

Or it may be also just a headcount issue. This really happens regularly and is the most probable reason behind this announcement. Someone somewhere like to watch the headcount figure of the permanent staff in the financial report and is obssesed by it not increasing or, worse, by it decreasing. Nothing rational there, just an obsession of one person. That's how you get contractors replacing permanent staff in your team and can't deliver the products you are responsible for because some jobs by there nature, can't be done by contractors.

Another reason in the same financial report can be the same irrational person, trying to be more rational, watching a specific single ratio yo take crucial decisions. For example, in such a huge group, comparing studios' perfomances is normal. Why not comapring them with a ratio like turnover / headcount ? We do that to compare countries after all. How stupid as it sounds, a single indicator obsession is something absolutely common, the point being the obsession of one becomes the obsession of his team, and it generally ends quiet bad, for the company and the employees.

Can we make more theories and invent more stories? Oh yes.

Was it a meaningless article ? Can we give it some credit for including so much text to tell nothing ? :D
 
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