Next Gen NASCAR Ford Mustang Added to NASCAR 21: Ignition in Latest Update

NASCAR Ignition Next Gen.jpg
NASCAR 21: Ignition has received an update which allows players to test out the next gen Ford Mustang.

Motorsport Games' roadmap for NASCAR 21: Ignition earlier this year didn't bring much good news for those hoping for a major overhaul of the title, but some interesting news teased in that roadmap was the forthcoming addition of a next gen NASCAR vehicle. That next gen car has now been released.

The next gen Ford Mustang is now available to test out in solo runs at Daytona in N21, but unfortunately that is the limit of your interactions with the new content.

Outside of the new car, there was also a comparatively long changelog to move the game to version 1.4.5.0. NASCAR 21 has fallen short of the expectations of many players due to its buggy user interface and the absence of many features common in other racing sims, but this and a few other upcoming monthly updates may contain fixes users have been searching for. The full changelog for version 1.4.5.0 is as follows:

GAME MODES
  • Added “Test Drive Next Gen Car” to Race Now menu.
CARS & SCHEMES
  • Fixed an issue that could cause player car to not drive straight after a yellow flag restart.
  • Fixed an issue that could cause wheels to appear to spin while the car was stopped.
  • Fixed an issue that could cause the car splitter to appear yellow on Playoff schemes.
  • Fixed an issue that caused some logos to be missing on Denny Hamlin’s Playoff scheme.
  • [PC-only] Fixed an issue that could cause reflections in the rearview mirror to render incorrectly
TRACKS
  • Fixed an issue that could cause placeholder textures to appear in the terrain of certain road courses.
  • Fixed a portion of missing collision in the wall at Charlotte and Charlotte Roval.
  • Fixed an issue that could cause some signage, billboards, and screens to display placeholder content on various tracks.
  • Fixed a stability issue at the end of a race at Texas Motor Speedway.
AI
  • Fixed an issue that could cause the AI to enter the track during the player’s qualifying session.
  • Fixed an issue that could cause the AI to take control of the player’s car during Qualifying at Michigan after skipping the Practice session.
  • Fixed an issue that could cause the AI to retain control of the player’s car if they did not pit after the Stage 1 results screen.
  • Fixed an issue that caused unintended AI behavior after cautions at Bristol.
PIT STOPS
  • Fixed an issue that could cause the lap counter to function incorrectly in pit road at Phoenix.
  • Fixed an issue that could cause the player to pit incorrectly at Daytona.
  • Fixed an issue that could cause the player car to float above the ground in the pit road at Pocono.
  • Fixed an issue that could cause the pit crew to not be anchored correctly in pit road.
MULTIPLAYER
  • Fixed an issue that could cause the player car to be controlled by AI.
  • Fixed an issue that could cause players to not be removed from online servers after the race has ended.
NASCAR RULES
  • Adjusted the criteria that triggers corner cutting penalties at Road America.
  • Adjusted the criteria that triggers corner cutting penalties at Indianapolis.
  • Adjusted the criteria that triggers corner cutting penalties at Daytona Road Course.
  • Adjusted the criteria that triggers corner cutting penalties at Charlotte Roval.
  • Adjusted the criteria that triggers corner cutting penalties at Sonoma.
  • Adjusted the criteria that triggers corner cutting penalties at Circuit of the Americas.
  • Fixed an issue that could cause the corner cutting flag to be displayed incorrectly during Practice.
REPLAYS
  • Fixed an issue that could cause the game to freeze.
UI
  • Fixed an issue that could cause lap data to display incorrect times.
  • Fixed an issue that could cause the Race Results to display incorrect driver positions.
  • Fixed an issue that could cause the data on the “View Standings” tab to display incorrectly.
  • Fixed an issue that caused placeholder information to appear in the Results screen.
AUDIO
  • Fixed an audio issue when checkered green flag was thrown
SETTINGS
  • Added a setting to enable/disable camera shake on impact.
  • Fixed an issue that caused the option to change the Default Camera View to be missing in the Main Menu and Datapad.
Had you been awaiting any of the changes in the above noted changelog? Have you tried the next gen Mustang yet? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I'd like to know why MSG didn't just decide to double down on RFactor 2 and make a NASCAR collab work there instead. Studio 397 already has the Stock Car 2018(X) and plenty of oval tracks to boot, and they already set IndyCar in motion! But most of the tracks are not licensed and renewed with PBR. I would bet that RF2 would have a close competition with iRacing Oval if that were to happen... but instead we got this... out of reach for us.
 
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I'd like to know why MSG didn't just decide to double down on RFactor 2 and make a NASCAR collab work there instead. Studio 397 already has the Stock Car 2018(X) and plenty of oval tracks to boot, and they already set IndyCar in motion! But most of the tracks are not licensed and renewed with PBR. I would bet that RF2 would have a close competition with iRacing Oval if that were to happen... but instead we got this... out of reach for us.
agree!
With the licenses we see from MSG, rf2 is the closest we have atm to being (theoretically) a true (and competitiv) iRacing opponent
 
I'd like to know why MSG didn't just decide to double down on RFactor 2 and make a NASCAR collab work there instead. Studio 397 already has the Stock Car 2018(X) and plenty of oval tracks to boot, and they already set IndyCar in motion! But most of the tracks are not licensed and renewed with PBR. I would bet that RF2 would have a close competition with iRacing Oval if that were to happen... but instead we got this... out of reach for us.
Because RF2 isn't anywhere near a state to be a mainstream release, remember these games are supposed to have stuff like career modes, console ports etc. That's not something RF2 is accomplished anytime soon.
 
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The next gen Ford Mustang is now available to test out in solo runs at Daytona in N21, but unfortunately that is the limit of your interactions with the new content.
iRacing's next gen car has been available for close to a year.

These clowns at $MSGM let you drive solo shakedown laps at a track that is full throttle, all the way around, and call it an "update."
 
iRacing's next gen car has been available for close to a year.

These clowns at $MSGM let you drive solo shakedown laps at a track that is full throttle, all the way around, and call it an "update."
The whole game is such a joke. I hate how developers make these joke incomplete "games" and then have audacity to charge soo much money for it. If it's not developed then just don't release it. Nr2003 is still the best offline NASCAR game for PC.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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