IndyCar Secures Game Assets Following Settlement With Motorsport Games (Updated)

IndyCar-Game-MSG-Settlement.jpeg
Image: Motorsport Games
After intending to terminate the license in late 2023, IndyCar has reached a settlement with Motorsport Games, handing the game assets to IndyCar themselves. Hope for a standalone game is rekindled as a result.

UPDATE JUNE 6, 2024

According to Motorsport Games CEO Stephen Hood, the settlement has been completed without iRacing stepping in for the final part of the payments. "The final part of the NASCAR license sale to iRacing is that there is one more payment that iRacing are due to make to Motorsport Games, which at the moment is scheduled for the end of the year. It could be triggered earlier, if we pull the NASCAR games from sale, because we still have the license to sell them until the end of the year."

Essentially, the iRacing payment mentioned in the deal acted as security for IndyCar, as the two entities have a business relationship already. "If Motorsport Games wasn't here tomorrow, they would still get their money", Hood continued. "It was an interesting idea, maybe more complex than it needed to be. But that was all cleared up anyway - we cleared up the remaining payment, so there is nothing outstanding, and the deal is concluded. iRacing are not involved in any capacity."

ORIGINAL ARTICLE MAY 24, 2024

In a rough end to 2023 for Motorsport Games, the company first saw its BTCC license terminated (although both sides have reconciled since), then was served with the notice that IndyCar intended to do the same. MSG was supposed to create standalone games for both series, but failed to fulfill its agreement terms with each of them.

Shortly after this, iRacing brought back IndyCar to its service, including the Indy 500 Special Event due to take place from May 28 to June 2. Having struck a multi-year licensing deal, sim racers hoped that maybe iRacing could deliver a standalone game for the premier US open-wheel racing series.

Fans can get their hopes up again now: A new SEC filing states that Motorsport Games and IndyCar have reached a settlement that will have MSG pay $400,000 instead of an approximate $2.9 million that the company owed the Indianapolis-based racing series. This is to be split into a $250,000 payment to be made by MSG immediately, and another $150,000 payment to be made either by MSG within 30 days of the agreement, or by iRacing until December 31. An option to create the game or the result of other paragraphs regarding the IndyCar license? Time will tell what option is going to go ahead.

IndyCar Game Motorsport Games.jpg

Originally, the IndyCar game was supposed to be released in 2023. Image: Motorsport Games

IndyCar Can Choose Studio To Resume Development​

More interestingly to sim racers, however, the settlement also includes the transfer of the rights to all licensed intellectual property for the "IndyCar development project for PC, PlayStation and Xbox formats, including the software source code, tools and applications necessary for a professional development team to resume development and production".

Furthermore, MSG is obligated to work for a smooth handover, according to the settlement. The company is to provide up to 50 hours of consulting "to facilitate the transition of the IndyCar series game development [...] to the software developer of IndyCar's choice."

Who this software developer could be remains unanswered for now, but with iRacing being listed as an option to pay the $150,000 part of the settlement, it could point towards the US-based racing simulation developer. Supposedly, the game (initially supposed to be developed by Motorsport Games Australia) was relatively far along in development already.

Should the IndyCar game finally materialize somewhere down the road, it would be the first standalone game for the US open-wheel series in at least 20 years. IndyCar Series 2005 was released in June 2004 - at the time, the Indy Racing League and ChampCar World Series were still going head-to-head as part of the Split from 1996 to 2008 - a vastly different landscape in American open-wheel racing.

Are you excited for the prospect of the IndyCar game seeing the light of day eventually? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

according to information, the indycar game is NOT running on the rF2 tech but was build on Unreal (as the MSG australia team should consist of people from the Kartkraft title).

So they wouldn´t give away rF2/code/tech to anyone with this. I also wonder if they could even give that tech away at this point, since, according to sources, MSG did not pay the previous owner of rF2 tech/studio (Luminis) the full amount just yet.
Wonder why Luminis have not stepped up demanded their money or taken them to court ? Should they not be paid out 1st ?
 
reskinned versions will be a better choice if they improve the engine and release games in LMU quality

A lot of people are wired to want a new engine... I get it as the old sim racing engines all have enough bugs to warrant that... Something new is always seen as a positive until it's in BETA and people find new bugs to complain about...

However a focused title on one genre of motorsports can really hone in on different eras in a live service context like LMU... We'll always be left waiting for the jack of all trades sims to do their fixes and make them fit to all of their content... A narrow content scope is very good for development of the game as well as the engine...

Too much content and any fix can make a mess of the whole process...
 
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Wonder why Luminis have not stepped up demanded their money or taken them to court ? Should they not be paid out 1st ?
First of all, let me be clear that I have had no involvement in Motorsport Games or Luminis for over two years now, so this is just my personal view as a community member.

I don't think going to court is going to be helpful in this situation. Clearly there are multiple parties that still have unpaid bills. The ones with NASCAR have been settled a while ago, paid by the sale of the license to iRacing. The BTCC and INDYCAR ones were "renegotiated" recently.

As @Jimmi Allison pointed out earlier in this thread the latest SEC filing for the Q1 2024 report stated "The remaining principal balance of the Deferred Payment as of March 31, 2024 was $0.6 million with unpaid accrued interest of $0.3 million."

Now, if you look at this from a business perspective, you can also say Luminis still has 600k "invested" in MSG and over the last two years, instead of MSG paying them back that amount, Luminis made a 300k "profit".
 
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And as in any business, taking someone to court is burning that bridge forever, in many cases that is more costly then waiting, and likely decreases your chance of ever getting paid.

If they dont have the money to pay you, They still wont have it after a court case.
 
And as in any business, taking someone to court is burning that bridge forever, in many cases that is more costly then waiting, and likely decreases your chance of ever getting paid.

If they dont have the money to pay you, They still wont have it after a court case.
sounds like a great system we live in. This would be better. Live by the 4 tenets, cause no harm, cause no loss, commit no fraud, keep the peace.
 
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Fingers crossed the assets can now be provided/used/sold to another publisher to quickly jumpstart development of a dedicated Indycar game for PC and console that I've been waiting for since the early 2000s. LET'S GOOOOO!
 
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Será interesante ver qué empresa se hace cargo de este proyecto...

Aunque la posibilidad del motor Unreal desanima a mucha gente, eso en sí mismo podría darle a un desarrollador como el equipo detrás de Rennsport una muy buena oportunidad de conseguir los derechos... Si Penske realmente está buscando un equipo con las habilidades para desarrollar el título desde cualquier forma que tenga actualmente en lugar de comenzar desde cero con algunos modelos, texturas e investigación sobre especificaciones...

Si fuera un proyecto similar con el equipo de Kartkraft trabajando en fusionar la física ISI en el motor Unreal, esa sería una razón aún mayor para entregarle las llaves a alguien que trabaje en ese mismo principio...

También espero que un equipo como Reiza participe también... Especialmente si el código de física es ISI bajo Unreal... Ya que podrían comercializar su propuesta en un "ya podemos traducir eso a nuestro motor Madness" como además de agregar opciones históricas de los 90 en una línea similar a la serie F1 y ya tienen vínculos con varias pistas de EE. UU. que serían necesarias y más gracias a su reciente acuerdo con IMSA...

La idea del nuevo motor de los juegos Monster es buena en principio, pero implicaría un reinicio del cronograma y las expectativas de entrega que Penske y compañía bien podrían tener... Y dadas las recientes presiones de otros propietarios de equipos de Indycar para mejorar el marketing de Indycar. Va a ser muy interesante si Penske va en contra de sus pilotos a quienes no les gustaba el IR18 en iRacing y opta por las entidades corporativas de iRacing como opción para un título que muchos equipos querrán ver más temprano que tarde...

Creo que a la mayoría de las personas les gusta la idea de un nuevo motor debido a los diferentes errores que pueden encontrar y un reinicio en sus niveles de paciencia mientras todo es nuevo... Tiendo a estar del lado de esa premisa también, por lo que sigo siendo optimista acerca de UE5 mezclado con el código ISI... Esa idea no está hace una década fuera de BETA como el motor Madness o rF2, UE5 todavía está en gran medida en BETA y también lo está la fusión con el código ISI... Sin embargo, Penske está muy por debajo La bomba para cambiar el marketing de Indycar, así que aunque me gustaría ver un nuevo motor como base, no es tan probable como otras opciones sobre la mesa...
El The rennsport team that has been giving away keys for 2 years. It is proven that unreal in simracing gives good graphical results but after a lot of work and that could be the cause of msg's failure that he could not release the game before
 
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We don't know At what level of development did the team that made the indycar game have created but I think that motorsport games can already look for a development studio to share profits because they only have studio 397 and I don't think 397 wants more work if they are developing LMU
 
Premium
We don't know At what level of development did the team that made the indycar game have created but I think that motorsport games can already look for a development studio to share profits because they only have studio 397 and I don't think 397 wants more work if they are developing LMU
 
El The rennsport team that has been giving away keys for 2 years. It is proven that unreal in simracing gives good graphical results but after a lot of work and that could be the cause of msg's failure that he could not release the game before

It's far too early to call it proven that Unreal isn't good for sim racing... Otherwise we might as well give up on all of the old engines and just wait for the new ones... Unreal has been very problematic for every developer that has tried a sim racing title on it, but there's some promise there as well...

ACC has improved over the years, Rennsport drives better than other titles on old engines like Madness, which is a key comparison, because even after a decade of existence it still needs work to get it to drive well and do the things little that rF1 could do well like fuel maps... And Rennsport's plan is very similar to what was in the WMD breif for the Madness... Properly merging ISI physics into a better graphics engine, something we are waiting for Reiza to finish the job on atm...
 

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