Crystal Palace in Assetto Corsa: No Walk In The Park

Crystal Palace Assetto Corsa Lotus 25.jpg
Once a popular track in the south of London, it has mostly been forgotten. Now, a new mod version of Crystal Palace in Assetto Corsa by RaceDepartment member @zwiss brings back the memories of old battles.

Racing fans may have stumbled upon the name of the venue again in recent years. Anyone who watched 2013’s Rush about rivalry between Niki Lauda and James Hunt will probably remember the opening scene – it is set at Crystal Palace. The scene kicks off the movie with an F3 race that shows the rather flamboyant personality of Hunt’s both behind the wheel and outside of the car.

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Image credit: Harald Gallinnis on Wikimedia Commons und the CC BY-SA 4.0 DEED

Hunt and Lauda clash in that race, with the former still going on to win. This is not quite historically accurate, as it was Dave Morgan rather than Lauda who was involved in the incident. To throw in more trivia about the movie, the scene was not shot at Crystal Palace, but rather at Cadwell Park. Anyway, back to the original circuit.

Classic F3 racing at Crystal Palace – including the Hunt/Morgan collision starting at about 13:40.

F3, F2 & Non-Championship F1​

Initially hosting races from 1927 until 1939, the Crystal Palace circuit really rose to fame after World War II. Once racing picked up again in 1953, the 2.24-kilometer track soon hosted Formula 3, Formula 2 and even non-championship F1 races. Sports cars also took to the parklands.

Speaking of: The circuit certainly was not a walk in the park. While the layout may look simple, period-accurate machinery certainly proved tricky to drive there. Remember, these were the pre-downforce days. Plus, the circuit featured tricky corners in addition to some exciting elevation changes, particularly on the north end of the track.

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Trickier than it first seems: Crystal Palace featured some interesting elevation changes.

Of course, this meant that as racing got faster and faster in the early 1970s, Crystal Palace became more dangerous as well. In the end, this led to its closure as a racing circuit in 1974. Since 1972, it had only hosted club racing.

Crystal Palace in Assetto Corsa: Roots in GPL​

Today, most of the circuit’s roads are still there. Only a chunk of the start/finish straight is missing, but racing fans can still find the rest of the track in the park. Over the course of a lap, drivers would pass a lake and a football (or soccer) stadium. The surrounding park made for a nice, green scenery.

All of this is captured in its circa 1969 guise in the new Crystal Palace in Assetto Corsa. The lineage of the circuit goes back to Grand Prix Legends, from where the track was converted for rFactor 2. With permission from fabr06, the creator of the rF2 conversion, zwiss brought the circuit to AC. This also meant a visual overhaul that made the place come to life even more.

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Screenshot_ac_legends_gtc_porsche_911r_crystal_palace1969_25-9-123-16-36-29.jpg
2023 AC.jpg

The evolution of Crystal Palace as a mod track. From top to bottom: Grand Prix Legends, rFactor 2, Assetto Corsa. Image credit: @zwiss

Released in September 2023, Crystal Palace 1969 has received a big update in early November. This includes the aforementioned improved visuals, more objects being added to the scenery, bug fixes and more. The result: an atmospheric, bumpy track that is a blast to drive in vintage cars.

Crystal Palace in Assetto Corsa: Great With Vintage Cars​

The stock Lotus 25 in Assetto Corsa lends itself well to the circuit, for example. The turns may not look tight, but they are quite a challenge in a car that exclusively relies on mechanical grip. For maximum immersion, you could switch off the in-game HUD, too. The circuit even features a lap counter at the start/finish straight – a nice touch.

Crystal Palace Assetto Corsa Lap Counter.jpg

The functional analog lap counter on the main straight.

If you want to give Crystal Palace in Assetto Corsa a go, head over to the RaceDepartment download section to grab zwiss’s creation. The track comes with many bells and whistles supported by Content Manager and Custom Shaders Patch, such as RainFX and seasonal adjustments.

What are your thoughts on zwiss’s Crystal Palace mod for Assetto Corsa? Have you tried it yourself? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
It does seem like there's an excessive focus on the casual motorsports games in development around here...

I guess certain parties have the marketing focus and money to force those articles into existence...
I agree, a month or 2 ago VRC released the final car and updates to the TA2 cars. Which are great IMO. RD could have done a article on those and also the real season that just finished up this weekend. Maybe introducing a great series to other people that don't live in the USA. But they elected for clickbait at that time. There is plenty of motorsports around the world that could be reported on, along with F1. With or without sim content that supports said series.
 
Premium
I've admired this small track in simracing on/off since GPL mod version, highly due to the plenty overtake possibilities round on paper such a tiny simple track.

But digging in to the track - at speed - it tells a completely other story; the track is anything but simple. All the small imperfections make it a treasure worthy of preservation in sim racing.

Driving out my first hotlap in sports car mod in GPL clearly remember my completely wrong take on how to negotiate 1st real corner, the North Tower corner. Immersion to me like false banked curve, but happened to be a severe tank slapper due to my approach by taking narrow right on the soft right bend before the corner. Should rightly be taken as wide as possible in order to straight line braking. And when done, you can even overtake on the outside while flooring it heading for The Glade.

And Park Curve - especially racing in VR to the limit - you really feel 'the dip' in your stomach, and sends your thoughts directly to Brands Hatch' Clark Curve, the escape from here feels exactly the same to me. And being just a tad too reluctant before corner, you're probably overtaken here in an instant.

However, I agree that most struggle for optimizing laptime is Ramp Bend. I think it's due to the small right banking suddenly leaves you, hence loosing your grip on the surface - and most dangerous overtake possibility.

But even final corner South Tower Corner should have a mention. At speed, hunting last fractions of split seconds, the risk of greeting the wall just grows if you're just a tad too eager going into the corner.

Now I couldn't resist to go quick drop-in VR racing here in my lunch break, just with keyboard (making balancing the Mini Miglia even a bigger challenge, especially car stability under heavy braking, almost not possible unless a tad garage work here).

Cannot fathom I left racing this AC work about a year ago. Sadfully I'm off most weekend, just hope for opportunity late Sunday in proper sim rig and VR.

This track is just so fun to drive in the minor Grand Touring cars.
A suggestion from here: throw a blend of the smaller cars from the TC Legends mod pack into the pot and see what happens :inlove:
Absolutely agree, I often fire up my own BRDC page of historics there and the most interesting is the under two liter classes, however, running an Anglia 1650/Lotus Cortina up against the big bloc Galaxy's is terrifying yet satisfying, finishing in the points is an achievement here in GTR2, I've not driven it in anything other than 'Simbin' titles or pancake* but I envy those with a 'real rig' and a sim that does the track credit.

*Pancake is enough for me... even in 'Minecraft' when my lil' dude falls off something unexpectedly my stomach lurches, and my heart rate goes up... then I swear, and my lad laughs,
Look the most exciting thing we had as kids was a hoop and stick, this is a different world.
 
Club Staff
Premium
@HF2000 Han - maybe one for the Wednesday races?
For sure! It's already on my list to test (like many others)!

If you are certain that it's really great and better than the ones I've selected this year, I can put it higher on the list.

But I hope that the atmosphere of the mod is great because the lay-out doesn't look exciting and the track is also quite short.
 
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Premium
For sure! It's already on my list to test (like many others)!

If you are certain that it's really great and better than the ones I've selected this year, I can put it higher on the list.

But I hope that the atmosphere of the mod is great because the lay-out doesn't look exciting and the track is also quite short.

I've not tried it yet, maybe this weekend.
 
I agree, a month or 2 ago VRC released the final car and updates to the TA2 cars. Which are great IMO. RD could have done a article on those and also the real season that just finished up this weekend. Maybe introducing a great series to other people that don't live in the USA. But they elected for clickbait at that time. There is plenty of motorsports around the world that could be reported on, along with F1. With or without sim content that supports said series.

Oh that would be awesome...

Seems like there's a massive gap in the market for sim racing news that sim racers want to read about...

It'd be great if more sim racers were aware of the niche racing series that exist today and the mods that showcase them... And on top of that there's a whole wealth of underrated cars that belonged to niche series of yesteryear...

I'd much rather read about that then what the latest eye candy producers are marketing...
 
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Only this year I saw Joseph Losey's Time Without Pity (1957) featuring Leo McKern (Rumpole of the Bailey) angry driving around Crystal Palace in a ’55 Benz 300 SL Gullwing. (It's on YT)
 

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